RE: [Algorithms] Cubemap support
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From: Odin J. <od...@ps...> - 2001-09-14 13:14:02
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Well. If you specify 6 textures, it's rather fast. For true environment reflection, you have to render the scene 6 times into the texture. The speed of that really depends on your card. On GeForce3 it's quite fast, but I haven't put it into our game yet. I'll post some timings once it's done, since the engine can fallback to a normal environment map if the hardware doesn't support it or the user turns it off. Odin -----Original Message----- From: gda...@li... [mailto:gda...@li...] On Behalf Of Paul Firth Sent: 14. september 2001 15:06 To: gda...@li... Subject: Re: [Algorithms] Cubemap support Odin Jensen wrote: > Is GeForce the only card to support cube maps? (In both GL and DX) What I'd like to know is how much slower a cube-mapped surface is to render than a single textured surface? Surely it would be six times slower since it has to render the object six times? Cheers, Paul. _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list |