Re: [Algorithms] Intrinsic Alchemy
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From: Toong S. W. <se...@su...> - 2001-07-25 11:48:36
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RE: [Algorithms] Intrinsic AlchemyHow much time do u save using this 3rd = party engine? which one is the best? seewan surreal Online ----- Original Message -----=20 From: Amir Latif=20 To: 'gda...@li...'=20 Sent: Wednesday, July 25, 2001 6:36 PM Subject: RE: [Algorithms] Intrinsic Alchemy > Does anyone have any comments on Renderware? Specifically, the = performance=20 on PS2. The RenderWare wepage www.renderware.com seems a little = misleading,=20 giving 2 different throughput quotes but both saying "theoratical = maximum".=20 We're using RenderWare here and we love it, primarily because of the = multi-platform solution it provides. You can't underestimate the power = of PC debugging tools over console ones ... In terms of performance, we're getting pretty good throughput but in = our experience, the figures on the website are inclusive of degenerate = triangles pushed the the transform engine, which are rejected pretty = gast on the PS2. So the supposed 100k - 150k per frame (@60Hz) feels = more like 60k-70k of "actual" polygons. The API is pretty solid and = fairly fully featured too.Static objects fair fly off the shovel on PS2, = dynamic objects on the other hand ... that comes down to shifting memory = about on a console really - pretty snide ;). Skinning, blending = animations and all that is taken care of. There's source for exporters = for Max/Maya which is ready to go and easily extensible (works with Max4 = too). Plenty of demos. Ummm ... what else ?Any other questions, feel = free to mail me offlist ... > Any more opinion on middleware rendering on PS2, XBox, GameCube and = PC, will=20 be appreciated.=20 We'll be evaluating it on GameCube soon too, but am informed that it's = shaping up similarly.=20 amir=20 |