RE: [Algorithms] Q3 and Collision
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From: Cem U. <tu...@an...> - 2001-03-04 21:35:03
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Are the bevel planes included with the brushes? ______________________________ Cem UZUNLAR tu...@an... >-----Original Message----- >From: gda...@li... >[mailto:gda...@li...]On Behalf Of >Ignacio Castano >Sent: Sunday, March 04, 2001 2:20 AM >To: gda...@li... >Subject: RE: [Algorithms] Q3 and Collision > > >Cem UZUNLAR wrote: >> Do you think Q3 is still using bsp plane shifting for collision >detection? >> >> P.S: one BSP and runtime plane shifting. > >Q3 still uses brushes and plane shifting for collision detection, >curves are aproximated with a set >of convex volumes. There's a cvar, that displays them for debuging >purpouses. > > >Ignacio Castano >cas...@ya... > > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/lists/listinfo/gdalgorithms-list |