RE: [Algorithms] Q3 and Collision
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From: Ignacio C. <i6...@ho...> - 2001-03-04 00:13:04
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Cem UZUNLAR wrote: > Do you think Q3 is still using bsp plane shifting for collision detection? > > P.S: one BSP and runtime plane shifting. Q3 still uses brushes and plane shifting for collision detection, curves are aproximated with a set of convex volumes. There's a cvar, that displays them for debuging purpouses. Ignacio Castano cas...@ya... |