RE: [Algorithms] Doom lightmaps
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From: Mark W. <mwa...@to...> - 2001-02-26 04:44:32
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Perhaps simple stuff like rendering to a texture then projecting that? Mark -----Original Message----- From: Jason Zisk [mailto:zi...@op...] Sent: Monday, 26 February 2001 10:47 AM To: gda...@li... Subject: Re: [Algorithms] Doom lightmaps I don't see how you can draw a texture for objects/lights that are moving like in those movies? As soon as the light moves the texture would become invalid (I'm assuming there is a texture per light thats mapped onto the geometry). - Jason Zisk - nFusion Interactive LLC ----- Original Message ----- From: "Corrinne Yu" <cor...@ho...> To: <gda...@li...> Sent: Sunday, February 25, 2001 4:47 PM Subject: Re: [Algorithms] Doom lightmaps > -- Those are projective textures. How would I know? I know the man who made > the textures. And it is an artist, not a programmer. :) > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/lists/listinfo/gdalgorithms-list |