Re: [Algorithms] terrain texturing
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From: Thatcher U. <tu...@tu...> - 2001-01-16 14:58:21
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On Jan 16, 2001 at 07:17 -0600, Akbar A. wrote: > > >but using a good texture-cache should help > > i use OpenGL, probably do a port do Direct3D once dx8 class hardware becomes > available. The API doesn't affect whether you can make a texture cache. -- Thatcher Ulrich <tu...@tu...> == Soul Ride -- pure snowboarding for the PC -- http://soulride.com == real-world terrain -- physics-based gameplay -- no view limits |