Re: [Algorithms] terrain texturing
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From: Timo H. <Tim...@gm...> - 2001-01-16 10:58:15
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Hi Akbar, Montag, 15. Januar 2001, you wrote: >>each texture is generated on-the-fly in software when >>needed. > i'm just throwing this out here, havent' been really following this thread > to > closely. > but isn't uploading all those textures going to be really expensive for you? > doing that on our hardware (geforce2, radeon, etc..) it's kind of > expensive.. > but on consoles (nintendo 64) it is really cheap; iirc (it's been a while ;) > just curiuos? I'm not sure, but using a good texture-cache should help. And think about 3dfx, their texture upload is pretty fast. And you have to upload textures anyway, when having such a high detail you can't fit all textures into the agp mem. >>tnt1 > heh; just my lowest target, not my main developer machine ;) > laterz, > akbar A. > ;vertexabuse.cjb.net > or > ;www.vertexabuse.com > cjb goes down once in a while > "necessity is the mother of strange bedfellows" > -ninja scroll CU, Timo -- Timo Heister E-mail: Tim...@gm... ICQ: <ask me> |