[Algorithms] Concurrency
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From: Ron H. <rh...@cy...> - 2001-01-16 06:02:36
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I asked this on the DirectX list, but I figured this might be a better place for a more general discussion. What are some good ways to make a game more concurrent as far as the CPU and graphics card are concerned? Is it better to send over the primitives all in a single bunch, or to split them up into batches and do calculations interspersed between them? Thanks! Ron Hay DevGuy |