Re: [Algorithms] Network implementation, where to start
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From: Daniel V. <vo...@lo...> - 2000-11-23 08:35:57
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On Thu, Nov 23, 2000 at 04:06:11PM +1100, Shane Stevens (Work) wrote: > > I have pretty much convinced myself about DPlay, and I am 95% sure I'll use > it. It's a similar argument to D3D v OGL, except there is no real > equivalent to OGL in networking. No. D3D can be ported over to OpenGL (e.g. Michael Vance did it for Heavy Gear II) but Direct Play is completly not portable. So if you choose to use Direct Play you rule out network compatibility with e.g. Linux. Even when you don't even consider your app/ game running on another platform than Windows XYZ keep in mind that it also rules out dedicated servers on other platforms. -- Daniel Vogel vo...@lo... Programmer 714-505-8915 x17 Loki Software www.lokigames.com |