Re: [Algorithms] has anyone else seen this terrain paper?
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From: Leigh M. <lei...@ro...> - 2000-11-02 14:26:43
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I started to read the paper then it turned into a skim. I don't like this method much for this generation of games and I also think that its old. Didn't Tribes use something like this? The sample data that is used is close to best case for this algro as its mostly flat to light rolling hills. If a terrain block has any spike or other strong characteristic in it, then the block won't drop a LOD or you will get popping. This can be reduced by geomorphing or making the terrain blocks smaller but smalller terrain blocks puts more work on the CPU. Also the stitching of the blocks must be a pain and could generate thin triangles which tend to be bad for walking on. If your looking for an easy LOD scheme that you could code fast and the terrain isn't that important then maybe this is the algo for you. It mighty also be a good place to start with terrain rendering. Leigh McRae ----- Original Message ----- From: Phil Bak <ph...@de...> To: <gda...@li...> Sent: Thursday, November 02, 2000 4:54 AM Subject: [Algorithms] has anyone else seen this terrain paper? > http://www.flipcode.com/tutorials/tut_geomipmaps.shtml > > which outlines an interesting idea called geo-mipmaps. > > just fishing for people's thoughts and ideas. > > Phil Bak > Rehab is for quitters. > ICQ:11204037 > Tel:01908 393837 > Email:ph...@de... > Web:www.deepred.co.uk > --- > > Privileged/Confidential Information may be contained in this message. If > you are not the addressee indicated in this message (or responsible for > delivery of the message to such person), you may not copy or deliver this > message to anyone. In such case, you should destroy this message and kindly > notify the sender by reply email. Please advise immediately if you or your > employer does not consent to Internet email for messages of this kind. > Opinions, conclusions and other information in this message that do not > relate to the official business of my firm shall be understood as neither > given nor endorsed by it. > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |