Thread: [Algorithms] Course notes for Siggraph '09
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From: Jon G. <jon...@rc...> - 2009-08-10 14:55:41
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Hopefully this isn't considered off topic, but would anyone know if the course notes for Advances in Real-Time Rendering in 3D Graphics and Games have been posted anywhere? I noticed that the notes for the Beyond Programmable Shading were all posted here: http://s09.idav.ucdavis.edu/, for example. Thanks, Jon |
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From: Eric H. <eri...@gm...> - 2009-08-10 15:54:19
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Natasha said during the course that the Advances in RTR course notes will be posted in a few weeks (I'm under the impression that some instructors were making slides up to the last minute). Eric On Mon, Aug 10, 2009 at 10:55 AM, Jon Greenberg <jon...@rc...>wrote: > Hopefully this isn’t considered off topic, but would anyone know if the > course notes for Advances in Real-Time Rendering in 3D Graphics and Games > have been posted anywhere? I noticed that the notes for the Beyond > Programmable Shading were all posted here: http://s09.idav.ucdavis.edu/, > for example. > > > > Thanks, > > > > Jon > > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day > trial. Simplify your report design, integration and deployment - and focus > on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |
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From: Nicholas P. <pe...@gm...> - 2009-08-10 16:39:50
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I think all course notes will eventually appear in the ACM digital library. Some courses' notes are on the Full Conference DVD-ROM. The complete notes for the Advances in Real-Time Rendering course don't seem to be anywhere as of yet. I did notice that Anton Kaplanyan's slides, PDF, and movies relating to his real-time GI talk are available on Crytek's site: http://www.crytek.com/technology/presentations/ Nick 2009/8/10 Eric Haines <eri...@gm...>: > Natasha said during the course that the Advances in RTR course notes will be > posted in a few weeks (I'm under the impression that some instructors were > making slides up to the last minute). > Eric > > On Mon, Aug 10, 2009 at 10:55 AM, Jon Greenberg <jon...@rc...> > wrote: >> >> Hopefully this isn’t considered off topic, but would anyone know if the >> course notes for Advances in Real-Time Rendering in 3D Graphics and Games >> have been posted anywhere? I noticed that the notes for the Beyond >> Programmable Shading were all posted here: http://s09.idav.ucdavis.edu/, for >> example. >> >> >> >> Thanks, >> >> >> >> Jon >> >> >> ------------------------------------------------------------------------------ >> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 >> 30-Day >> trial. Simplify your report design, integration and deployment - and focus >> on >> what you do best, core application coding. Discover what's new with >> Crystal Reports now. http://p.sf.net/sfu/bobj-july >> _______________________________________________ >> GDAlgorithms-list mailing list >> GDA...@li... >> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >> Archives: >> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day > trial. Simplify your report design, integration and deployment - and focus > on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |
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From: Robin G. <rob...@gm...> - 2009-08-10 17:53:13
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On Mon, Aug 10, 2009 at 8:53 AM, Eric Haines<eri...@gm...> wrote: > > (I'm under the impression that some instructors were > making slides up to the last minute). Siggraph is becoming more like GDC every year. :-) - Robin Green. |
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From: Nathaniel H. <na...@io...> - 2009-08-10 19:28:26
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> Siggraph is becoming more like GDC every year. :-) On that note, I wanted to mention that SIGGRAPH is making a big push to get more game content in 2010 (disclosure: I'm on the conference committee). SIGGRAPH may seem daunting, but a 20-minute SIGGRAPH Talk (they used to be called Sketches) is actually less work than a 60-minute GDC presentation. They love to get nice practical nuggets of stuff - tips and tricks, etc. You don't need to invent spherical harmonics to get your stuff accepted! Some good examples of game developer Talks from this year, with their abstracts: * Houdini in a Games Pipeline - Using Side Effects Houdini as part of the art-production pipeline for Sony's PlayStation 3 game: Killzone 2. * Spore API: Accessing a Unique Database of Player Creativity - Applications built with the Spore API, which can access information about the millions of creations uploaded from Spore. * Fight Night 4: Physics-Driven Animation and Visuals - The game team CG supervisor and lead game-play engineer explore the innovative physics-driven game play and visual style of the new Fight Night 4 game from Electronic Arts. * Radially Symmetric Reflection Maps - A technique for rendering hand-painted, radially symmetric area lights at real-time rates, using a new representation based on prefiltered reflection maps (presented by Double Fine, this was used in Brutal Legend). So if you have any cool stuff you've done lately, you might want to consider submitting it to SIGGRAPH. The CFP for Talks can be found here: http://www.siggraph.org/s2010/for_submitters/talks. If you're feeling more ambitious, you could submit a Course proposal (http://www.siggraph.org/s2010/for_submitters/courses). Thanks, Naty Hoffman |