Thread: RE: [Algorithms] pissing in the well [was: Collision detection pa tent]
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From: Matthew D. <MD...@ac...> - 2000-08-16 08:41:58
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Hi, Well I work and live in the UK. How does this effect me? Can U.S. patents effect my work? Best regards, Matt. |
From: Peter W. <Pet...@vi...> - 2000-08-16 09:45:40
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US patents can definitely affect us here, there are various international agreements which effectively propagate patents and other intellectual property rights, though I'm not certain of the details. A practical example is Atari's patent on 'ghost cars' in racing games, which is still actively enforced. > -----Original Message----- > From: Matthew Davies [mailto:MD...@ac...] > Sent: Wednesday, August 16, 2000 9:50 AM > To: 'gda...@li...' > Subject: RE: [Algorithms] pissing in the well [was: Collision > detection > pa tent] > > > Hi, > > Well I work and live in the UK. How does this effect me? > Can U.S. patents > effect my work? > > Best regards, > Matt. > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |
From: gl <gl...@nt...> - 2000-08-16 10:14:03
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> A practical example is Atari's patent on 'ghost cars' in racing games, which is still actively enforced. I never knew they patented that! Amazing... and scary. Does anyone have a link to this one? However, although I know very little about patents, whenever I do see them listed they are usually listed for each country individually, suggesting they need to be applied for separately for each country - can anyone confirm whether a patent filed in the US can in any way affect other countries unless specifically applied for there too? -- gl > US patents can definitely affect us here, there are various international > agreements which effectively propagate patents and other intellectual > property rights, though I'm not certain of the details. > > > -----Original Message----- > > From: Matthew Davies [mailto:MD...@ac...] > > Sent: Wednesday, August 16, 2000 9:50 AM > > To: 'gda...@li...' > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > detection > > pa tent] > > > > > > Hi, > > > > Well I work and live in the UK. How does this effect me? > > Can U.S. patents > > effect my work? > > > > Best regards, > > Matt. > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |
From: Stephen J B. <sj...@li...> - 2000-08-16 13:30:23
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On Wed, 16 Aug 2000, gl wrote: > > A practical example is Atari's patent on 'ghost cars' in racing games, > which is still actively enforced. > > I never knew they patented that! Amazing... and scary. Does anyone have a > link to this one? There is a story from back when the 'PACman' lawsuits were being bounced around and *everyone* with a pacman clone was being sued (rightfully in that case I think). Philips were one of the people being sued - and during the first meetings on the subject, they dug out an old Magnavox patent that effectively covers all synthetically generated video images used for the purposes of games playing. The lawsuit was hastily dropped. Evidently that's one patent that they never try to enforce - but it is evident that they do employ it defensively. :-) Be VERY afraid! Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |
From: Dean C. <de...@ra...> - 2000-08-17 19:59:22
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The most annoying thing about the Atari 'ghost car' patent, is that Midway (who now own it) ACTIVELY enforce it, I know because 2 years the game we had just released (Powerboat Racing) was hit with it, we had a mode with a recorded ghost boat to race again. Midway told us we had infringed there patent and could they have some money, I never found our if we paid or if our publisher (Interplay) fought them. So now we never include ghost anything in any our race games. The actual defination involves transparency (ghost like look), so if you do include pre-recorded cars to race again the visual image is very important. An lawyer thought that if we had made the 'ghost' solid it wouldn't have affected us, but we were released by this time. Usual stuff, that I'm not a lawyer and my memory be going so name of companies may be wrong etc (I pretty sure Midway brought Atari though) Be afraid, be very afraid Deano Dean Calver, Senior Games Programmer, Promethean Designs Ltd. ----- Original Message ----- From: "gl" <gl...@nt...> To: <gda...@li...> Sent: Wednesday, August 16, 2000 11:13 AM Subject: Re: [Algorithms] pissing in the well [was: Collision detection pa tent] > > A practical example is Atari's patent on 'ghost cars' in racing games, > which is still actively enforced. > > I never knew they patented that! Amazing... and scary. Does anyone have a > link to this one? > > However, although I know very little about patents, whenever I do see them > listed they are usually listed for each country individually, suggesting > they need to be applied for separately for each country - can anyone confirm > whether a patent filed in the US can in any way affect other countries > unless specifically applied for there too? > -- > gl > > > US patents can definitely affect us here, there are various international > > agreements which effectively propagate patents and other intellectual > > property rights, though I'm not certain of the details. > > > > > -----Original Message----- > > > From: Matthew Davies [mailto:MD...@ac...] > > > Sent: Wednesday, August 16, 2000 9:50 AM > > > To: 'gda...@li...' > > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > > detection > > > pa tent] > > > > > > > > > Hi, > > > > > > Well I work and live in the UK. How does this effect me? > > > Can U.S. patents > > > effect my work? > > > > > > Best regards, > > > Matt. > > > > > > _______________________________________________ > > > GDAlgorithms-list mailing list > > > GDA...@li... > > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |
From: Akbar A. <sye...@ea...> - 2000-08-17 21:24:12
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what about companies like nintendo? in mario kart 64 and a few others there is a "ghost" mode. peace, akbar A. -----Original Message----- From: gda...@li... [mailto:gda...@li...]On Behalf Of Dean Calver Sent: Thursday, August 17, 2000 1:00 PM To: gda...@li... Subject: Re: [Algorithms] pissing in the well [was: Collision detection pa tent] The most annoying thing about the Atari 'ghost car' patent, is that Midway (who now own it) ACTIVELY enforce it, I know because 2 years the game we had just released (Powerboat Racing) was hit with it, we had a mode with a recorded ghost boat to race again. Midway told us we had infringed there patent and could they have some money, I never found our if we paid or if our publisher (Interplay) fought them. So now we never include ghost anything in any our race games. The actual defination involves transparency (ghost like look), so if you do include pre-recorded cars to race again the visual image is very important. An lawyer thought that if we had made the 'ghost' solid it wouldn't have affected us, but we were released by this time. Usual stuff, that I'm not a lawyer and my memory be going so name of companies may be wrong etc (I pretty sure Midway brought Atari though) Be afraid, be very afraid Deano Dean Calver, Senior Games Programmer, Promethean Designs Ltd. ----- Original Message ----- From: "gl" <gl...@nt...> To: <gda...@li...> Sent: Wednesday, August 16, 2000 11:13 AM Subject: Re: [Algorithms] pissing in the well [was: Collision detection pa tent] > > A practical example is Atari's patent on 'ghost cars' in racing games, > which is still actively enforced. > > I never knew they patented that! Amazing... and scary. Does anyone have a > link to this one? > > However, although I know very little about patents, whenever I do see them > listed they are usually listed for each country individually, suggesting > they need to be applied for separately for each country - can anyone confirm > whether a patent filed in the US can in any way affect other countries > unless specifically applied for there too? > -- > gl > > > US patents can definitely affect us here, there are various international > > agreements which effectively propagate patents and other intellectual > > property rights, though I'm not certain of the details. > > > > > -----Original Message----- > > > From: Matthew Davies [mailto:MD...@ac...] > > > Sent: Wednesday, August 16, 2000 9:50 AM > > > To: 'gda...@li...' > > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > > detection > > > pa tent] > > > > > > > > > Hi, > > > > > > Well I work and live in the UK. How does this effect me? > > > Can U.S. patents > > > effect my work? > > > > > > Best regards, > > > Matt. > > > > > > _______________________________________________ > > > GDAlgorithms-list mailing list > > > GDA...@li... > > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |
From: Matthew D. <MD...@ac...> - 2000-08-16 09:58:07
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Wasn't the reason why there were two version of PGP was because of software patents surrounding the RSA technology and that it only affected the US version. The international version was free of such restrictions. Or am I barking up the wrong tree? Perhaps this is the wrong discussion forum - but it worries me that my work here can be affected by a seemingly incompetent US Patents department. Regards, Matt. > -----Original Message----- > From: Peter Warden [mailto:Pet...@vi...] > Sent: Wednesday, August 16, 2000 10:47 > To: gda...@li... > Subject: RE: [Algorithms] pissing in the well [was: Collision > detection > pa tent] > > > US patents can definitely affect us here, there are various > international > agreements which effectively propagate patents and other intellectual > property rights, though I'm not certain of the details. A > practical example > is Atari's patent on 'ghost cars' in racing games, which is > still actively > enforced. > > > -----Original Message----- > > From: Matthew Davies [mailto:MD...@ac...] > > Sent: Wednesday, August 16, 2000 9:50 AM > > To: 'gda...@li...' > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > detection > > pa tent] > > > > > > Hi, > > > > Well I work and live in the UK. How does this effect me? > > Can U.S. patents > > effect my work? > > > > Best regards, > > Matt. > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |
From: Jim O. <j.o...@in...> - 2000-08-16 10:26:28
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> Wasn't the reason why there were two version of PGP was because of software > ... > it worries me that my work here can be affected by a seemingly incompetent > US Patents department. Worry no more... as we speak, our fine politician friends are talking about allowing software (and technology) patents in the EU as well. So if all goes wrong, we'll all be in the same boat in some years time :-( Jim Offerman Innovade - designing the designer |
From: David B. <db...@bt...> - 2000-08-16 10:54:42
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> > Wasn't the reason why there were two version of PGP was because of > software > > ... > > it worries me that my work here can be affected by a seemingly incompetent > > US Patents department. > > Worry no more... as we speak, our fine politician friends are talking about > allowing software (and technology) patents in the EU as well. So if all goes > wrong, we'll all be in the same boat in some years time :-( > If anybody doesnt know,there is a petition against EU software patents at: http://petition.eurolinux.org/ David http://www.dblack.btinternet.co.uk ICQ #: 24402391 Mobile: (UK) 0778 7836188 |
From: Stephen J B. <sj...@li...> - 2000-08-16 13:24:26
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On Wed, 16 Aug 2000, Matthew Davies wrote: > Wasn't the reason why there were two version of PGP was because of software > patents surrounding the RSA technology and that it only affected the US > version. The international version was free of such restrictions. Or am I > barking up the wrong tree? Perhaps this is the wrong discussion forum - but > it worries me that my work here can be affected by a seemingly incompetent > US Patents department. I'm guessing that a cryptography technology would be treated as needing an export license - because (technically) it's a military weapon! The US has some nasty laws about exporting strong cryptography algorithms. Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |
From: Kevin L. <lac...@in...> - 2000-08-16 15:09:30
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No the RSA algorithm was protected under the Beurea of Alcohol and FireArms as an export controlled item. It was basically deemed critical to national securtiy. Kevin On Wed, 16 Aug 2000, Matthew Davies wrote: > Wasn't the reason why there were two version of PGP was because of software > patents surrounding the RSA technology and that it only affected the US > version. The international version was free of such restrictions. Or am I > barking up the wrong tree? Perhaps this is the wrong discussion forum - but > it worries me that my work here can be affected by a seemingly incompetent > US Patents department. > > Regards, > Matt. > > > > -----Original Message----- > > From: Peter Warden [mailto:Pet...@vi...] > > Sent: Wednesday, August 16, 2000 10:47 > > To: gda...@li... > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > detection > > pa tent] > > > > > > US patents can definitely affect us here, there are various > > international > > agreements which effectively propagate patents and other intellectual > > property rights, though I'm not certain of the details. A > > practical example > > is Atari's patent on 'ghost cars' in racing games, which is > > still actively > > enforced. > > > > > -----Original Message----- > > > From: Matthew Davies [mailto:MD...@ac...] > > > Sent: Wednesday, August 16, 2000 9:50 AM > > > To: 'gda...@li...' > > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > > detection > > > pa tent] > > > > > > > > > Hi, > > > > > > Well I work and live in the UK. How does this effect me? > > > Can U.S. patents > > > effect my work? > > > > > > Best regards, > > > Matt. > > > > > > _______________________________________________ > > > GDAlgorithms-list mailing list > > > GDA...@li... > > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > -- |
From: Jamie F. <j.f...@re...> - 2000-08-16 15:30:28
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IIRC, not the algorithm itself, only implementations of it. Which is what makes it even more bizarre to my mind, since anyone can easily implement it.... Jamie Kevin Lackey wrote: > No the RSA algorithm was protected under the Beurea of Alcohol and > FireArms as an export controlled item. It was basically deemed critical > to national securtiy. > Kevin > On Wed, 16 Aug 2000, Matthew Davies wrote: > > > Wasn't the reason why there were two version of PGP was because of software > > patents surrounding the RSA technology and that it only affected the US > > version. The international version was free of such restrictions. Or am I > > barking up the wrong tree? Perhaps this is the wrong discussion forum - but > > it worries me that my work here can be affected by a seemingly incompetent > > US Patents department. > > > > Regards, > > Matt. > > > > > > > -----Original Message----- > > > From: Peter Warden [mailto:Pet...@vi...] > > > Sent: Wednesday, August 16, 2000 10:47 > > > To: gda...@li... > > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > > detection > > > pa tent] > > > > > > > > > US patents can definitely affect us here, there are various > > > international > > > agreements which effectively propagate patents and other intellectual > > > property rights, though I'm not certain of the details. A > > > practical example > > > is Atari's patent on 'ghost cars' in racing games, which is > > > still actively > > > enforced. > > > > > > > -----Original Message----- > > > > From: Matthew Davies [mailto:MD...@ac...] > > > > Sent: Wednesday, August 16, 2000 9:50 AM > > > > To: 'gda...@li...' > > > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > > > detection > > > > pa tent] > > > > > > > > > > > > Hi, > > > > > > > > Well I work and live in the UK. How does this effect me? > > > > Can U.S. patents > > > > effect my work? > > > > > > > > Best regards, > > > > Matt. > > > > > > > > _______________________________________________ > > > > GDAlgorithms-list mailing list > > > > GDA...@li... > > > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > > > > > > _______________________________________________ > > > GDAlgorithms-list mailing list > > > GDA...@li... > > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > -- > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |
From: jason w. <jas...@po...> - 2000-08-16 20:54:08
|
Actually, it's a matter of both with RSA. The encryption export laws have shown to be a non-issue with open source projects, as you can simply provide a server in norway or elsewhere for international downloads. There is however some restrictions on the reference implimentation of RSA that are about to expire as we speak. So if you need to use RSA in your games, check out the FreeBSD and OpenBSD projects, they both have found a legal path to using the rsa or independent implimentations. In a few monhts, it won't be an issue. |
From: David C. <Dav...@vi...> - 2000-08-16 10:05:26
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Don't think so... The problem with PGP was down to the US encryption export laws. Dave -----Original Message----- From: Matthew Davies [mailto:MD...@ac...] Sent: 16 August 2000 11:06 To: 'gda...@li...' Subject: RE: [Algorithms] pissing in the well [was: Collision detection pa tent] Wasn't the reason why there were two version of PGP was because of software patents surrounding the RSA technology and that it only affected the US version. The international version was free of such restrictions. Or am I barking up the wrong tree? Perhaps this is the wrong discussion forum - but it worries me that my work here can be affected by a seemingly incompetent US Patents department. Regards, Matt. > -----Original Message----- > From: Peter Warden [mailto:Pet...@vi...] > Sent: Wednesday, August 16, 2000 10:47 > To: gda...@li... > Subject: RE: [Algorithms] pissing in the well [was: Collision > detection > pa tent] > > > US patents can definitely affect us here, there are various > international > agreements which effectively propagate patents and other intellectual > property rights, though I'm not certain of the details. A > practical example > is Atari's patent on 'ghost cars' in racing games, which is > still actively > enforced. > > > -----Original Message----- > > From: Matthew Davies [mailto:MD...@ac...] > > Sent: Wednesday, August 16, 2000 9:50 AM > > To: 'gda...@li...' > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > detection > > pa tent] > > > > > > Hi, > > > > Well I work and live in the UK. How does this effect me? > > Can U.S. patents > > effect my work? > > > > Best regards, > > Matt. > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |
From: Peter W. <Pet...@vi...> - 2000-08-16 10:19:42
|
I've just been pointed at this link from another games list; http://www.patentcafe.com/patents_etc_cafe/pat_faqs3.html > -----Original Message----- > From: gl [mailto:gl...@nt...] > Sent: Wednesday, August 16, 2000 11:14 AM > To: gda...@li... > Subject: Re: [Algorithms] pissing in the well [was: Collision > detection > pa tent] > > > > A practical example is Atari's patent on 'ghost cars' in > racing games, > which is still actively enforced. > > I never knew they patented that! Amazing... and scary. Does > anyone have a > link to this one? > > However, although I know very little about patents, whenever > I do see them > listed they are usually listed for each country individually, > suggesting > they need to be applied for separately for each country - can > anyone confirm > whether a patent filed in the US can in any way affect other countries > unless specifically applied for there too? > -- > gl > > > US patents can definitely affect us here, there are various > international > > agreements which effectively propagate patents and other > intellectual > > property rights, though I'm not certain of the details. > > > > > -----Original Message----- > > > From: Matthew Davies [mailto:MD...@ac...] > > > Sent: Wednesday, August 16, 2000 9:50 AM > > > To: 'gda...@li...' > > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > > detection > > > pa tent] > > > > > > > > > Hi, > > > > > > Well I work and live in the UK. How does this effect me? > > > Can U.S. patents > > > effect my work? > > > > > > Best regards, > > > Matt. > > > > > > _______________________________________________ > > > GDAlgorithms-list mailing list > > > GDA...@li... > > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |
From: Sam M. <sa...@dn...> - 2000-08-16 10:48:50
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At 11:13 AM 8/16/2000 +0100, you wrote: >> A practical example is Atari's patent on 'ghost cars' in racing games, >which is still actively enforced. > >I never knew they patented that! Amazing... and scary. Does anyone have a >link to this one? I found this on the US Patent page: http://patents.uspto.gov/cgi-bin/ifetch4?ENG+PATBIB-1976-2000+0+972113+4+3+3 18762+OF+98+291+51+atari Not only that, but there's some other atari patents on there which I find pretty hard to believe. Look at this one: http://patents.uspto.gov/cgi-bin/ifetch4?ENG+PATBIB-1976-2000+0+972113+4+4+7 4061+OF+69+291+51+atari Any other examples of wacky patents?? -Sam ______________________ Sam McGrath sa...@dn... http://www.dnai.com/~sammy ICQ 5151160 |
From: Alan H. <ala...@hf...> - 2000-08-16 12:58:57
|
From: "Sam McGrath" <sa...@dn...> Subject: Re: [Algorithms] pissing in the well [was: Collision detection pa tent] > > Any other examples of wacky patents?? Oh there are lots of foolish patents out there. But keep in mind getting the patent is only the first, and easiest, step. If you cannot get the courts to agree with you or cannot even afford to defend you calim in court then your patent is worthless. -- Alan Hurshman Senior Programmer/Analyst |
From: Conor S. <cs...@tp...> - 2000-08-16 14:41:15
|
> Any other examples of wacky patents?? http://www.patents.ibm.com/cgi-bin/viewpat.cmd/US05501650__ Its the patent that can be used to get at all ego stroking anal patent people. Conor Stokes |
From: Ben N. <be...@bl...> - 2000-08-16 19:29:36
|
Sam McGrath <sa...@dn...> wrote: > Not only that, but there's some other atari patents on there which > I find pretty hard to believe. Look at this one: > > http://patents.uspto.gov/cgi-bin/ifetch4?ENG+PATBIB-1976-2000+0+ > 972113+4+4+74061+OF+69+291+51+atari > > Any other examples of wacky patents?? Here's a pretty wacky one - there also seems to be a patent on multiplayer (networked) games: http://patents.uspto.gov/cgi-bin/ilink4?INDEX+0+4572509+F And multiplayer matchmaking services: http://patents.uspto.gov/cgi-bin/ifetch4?ENG+PATBIB-ALL+0+988969+0+8+16511+F +3+78+1+REF%2f4572509 And also on game consoles: http://patents.uspto.gov/cgi-bin/ilink4?INDEX+0+4126851+F http://patents.uspto.gov/cgi-bin/ilink4?INDEX+0+4034990+F There's lots more if you look around a bit. -Ben -- Benbuck Nason "I gotta make tracks and take back my words 'cause everyone knows I didn't mean 'em, I eat em." - Del the Funky Homosapien |
From: Steven C. <sc...@ti...> - 2000-08-16 20:21:50
|
For a really big list of ridiculous patents check this page!!! http://www.invention.com/ First time I saw this page I thought it was a joke, then, as I read more of the patants, I realized it was for real!!! Then I found myself getting more and more angry at the whole patent issue.!!! Regards, Steve All opinions expressed are my own, not that of my employer. -- Steve Clynes sc...@ti... "Everyone has a photographic memory. Some don't have film." |
From: Pierre T. <p.t...@wa...> - 2000-08-16 20:47:28
|
While we're at it, you missed the best ever...... http://www.swin.edu.au/astronomy/pbourke/fun/patent/index.html So far my favorite. Pierre ----- Original Message ----- From: Steven Clynes <sc...@ti...> To: <gda...@li...> Sent: Wednesday, August 16, 2000 10:21 PM Subject: Re: [Algorithms] pissing in the well [was: Collision detection pa tent] > For a really big list of ridiculous patents check this page!!! > > http://www.invention.com/ > > First time I saw this page I thought it was a joke, then, as I read more > of the patants, I realized it was for real!!! > > Then I found myself getting more and more angry at the whole patent > issue.!!! > > Regards, > Steve > > All opinions expressed are my own, not that of my employer. > > -- > Steve Clynes > sc...@ti... > "Everyone has a photographic memory. Some don't have film." > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |
From: Sam K. <sa...@ip...> - 2000-08-16 11:50:12
|
patents, pah! -----Original Message----- From: Matthew Davies <MD...@ac...> To: 'gda...@li...' <gda...@li...> Date: 16 August 2000 9:46 AM Subject: RE: [Algorithms] pissing in the well [was: Collision detection patent] >Hi, > >Well I work and live in the UK. How does this effect me? Can U.S. patents >effect my work? > >Best regards, >Matt. > >_______________________________________________ >GDAlgorithms-list mailing list >GDA...@li... >http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |
From: Peter W. <Pet...@vi...> - 2000-08-16 10:08:04
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Definitely drifting off-topic, but I understood the PGP issue was to do with US export restrictions on strong cryptography, rather than intellectual property rights. I am _definitely_ not a lawyer, but my understanding is that having a US patent at a minimum stops any other countries granting a patent for the same thing to someone else, so that the original patent holder can apply for the patent internationally. > -----Original Message----- > From: Matthew Davies [mailto:MD...@ac...] > Sent: Wednesday, August 16, 2000 11:06 AM > To: 'gda...@li...' > Subject: RE: [Algorithms] pissing in the well [was: Collision > detection > pa tent] > > > Wasn't the reason why there were two version of PGP was > because of software > patents surrounding the RSA technology and that it only > affected the US > version. The international version was free of such > restrictions. Or am I > barking up the wrong tree? Perhaps this is the wrong > discussion forum - but > it worries me that my work here can be affected by a > seemingly incompetent > US Patents department. > > Regards, > Matt. > > > > -----Original Message----- > > From: Peter Warden [mailto:Pet...@vi...] > > Sent: Wednesday, August 16, 2000 10:47 > > To: gda...@li... > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > detection > > pa tent] > > > > > > US patents can definitely affect us here, there are various > > international > > agreements which effectively propagate patents and other > intellectual > > property rights, though I'm not certain of the details. A > > practical example > > is Atari's patent on 'ghost cars' in racing games, which is > > still actively > > enforced. > > > > > -----Original Message----- > > > From: Matthew Davies [mailto:MD...@ac...] > > > Sent: Wednesday, August 16, 2000 9:50 AM > > > To: 'gda...@li...' > > > Subject: RE: [Algorithms] pissing in the well [was: Collision > > > detection > > > pa tent] > > > > > > > > > Hi, > > > > > > Well I work and live in the UK. How does this effect me? > > > Can U.S. patents > > > effect my work? > > > > > > Best regards, > > > Matt. > > > > > > _______________________________________________ > > > GDAlgorithms-list mailing list > > > GDA...@li... > > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > > > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |
From: Tom F. <to...@mu...> - 2000-08-16 11:21:12
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That second one is for Gauntlet of course. A great game, but patentable? Then again, these are the people who patented the concept of a register that scrolls the screen left by the value you write into it. Tom Forsyth - Muckyfoot bloke. Whizzing and pasting and pooting through the day. > -----Original Message----- > From: Sam McGrath [mailto:sa...@dn...] > Sent: 16 August 2000 11:49 > To: gda...@li... > Subject: Re: [Algorithms] pissing in the well [was: Collision > detection > pa tent] > > > At 11:13 AM 8/16/2000 +0100, you wrote: > >> A practical example is Atari's patent on 'ghost cars' in > racing games, > >which is still actively enforced. > > > >I never knew they patented that! Amazing... and scary. > Does anyone have a > >link to this one? > > I found this on the US Patent page: > > http://patents.uspto.gov/cgi-bin/ifetch4?ENG+PATBIB-1976-2000+ 0+972113+4+3+3 18762+OF+98+291+51+atari Not only that, but there's some other atari patents on there which I find pretty hard to believe. Look at this one: http://patents.uspto.gov/cgi-bin/ifetch4?ENG+PATBIB-1976-2000+0+972113+4+4+7 4061+OF+69+291+51+atari Any other examples of wacky patents?? -Sam ______________________ Sam McGrath sa...@dn... http://www.dnai.com/~sammy ICQ 5151160 _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |
From: Pallister, K. <kim...@in...> - 2000-08-16 23:36:51
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And then he scrolls down the page and sees that it states the reference to hard drivin' Doh! Kim Pallister We will find a way or we will make one. - Hannibal > -----Original Message----- > From: Tom Forsyth [mailto:to...@mu...] > Sent: Wednesday, August 16, 2000 4:18 AM > To: gda...@li... > Subject: RE: [Algorithms] pissing in the well [was: Collision > detection > pa tent] > > > That second one is for Gauntlet of course. A great game, but > patentable? > Then again, these are the people who patented the concept of > a register that > scrolls the screen left by the value you write into it. > > Tom Forsyth - Muckyfoot bloke. > Whizzing and pasting and pooting through the day. > > > -----Original Message----- > > From: Sam McGrath [mailto:sa...@dn...] > > Sent: 16 August 2000 11:49 > > To: gda...@li... > > Subject: Re: [Algorithms] pissing in the well [was: Collision > > detection > > pa tent] > > > > > > At 11:13 AM 8/16/2000 +0100, you wrote: > > >> A practical example is Atari's patent on 'ghost cars' in > > racing games, > > >which is still actively enforced. > > > > > >I never knew they patented that! Amazing... and scary. > > Does anyone have a > > >link to this one? > > > > I found this on the US Patent page: > > > > http://patents.uspto.gov/cgi-bin/ifetch4?ENG+PATBIB-1976-2000+ > 0+972113+4+3+3 > 18762+OF+98+291+51+atari > > Not only that, but there's some other atari patents on there > which I find > pretty hard to believe. Look at this one: > > http://patents.uspto.gov/cgi-bin/ifetch4?ENG+PATBIB-1976-2000+ 0+972113+4+4+7 4061+OF+69+291+51+atari Any other examples of wacky patents?? -Sam ______________________ Sam McGrath sa...@dn... http://www.dnai.com/~sammy ICQ 5151160 _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |