Thread: [Algorithms] Real-Time Global Illumination
Brought to you by:
vexxed72
|
From: Gary S. <gsn...@cr...> - 2009-10-19 07:04:33
|
Hey Gang, What are the best forums (or mailing lists, etc.) for serious discussions on real-time approximations to global illumination and other advanced rendering techniques? Is anyone here doing research in the area? Thanks! Gary Snethen Lead Engine Programmer Crystal Dynamics, Inc. ______________________________________________________________________ This email has been scanned by the MessageLabs ______________________________________________________________________ |
|
From: Miles M. <mil...@gm...> - 2009-10-19 16:06:33
|
The forums over at http://ompf.org/ are worth keeping an eye on. - Miles On Sun, Oct 18, 2009 at 11:37 PM, Gary Snethen <gsn...@cr...> wrote: > > Hey Gang, > > What are the best forums (or mailing lists, etc.) for serious discussions on > real-time approximations to global illumination and other advanced rendering > techniques? > > Is anyone here doing research in the area? > > Thanks! > > Gary Snethen > Lead Engine Programmer > Crystal Dynamics, Inc. > > ______________________________________________________________________ > This email has been scanned by the MessageLabs > ______________________________________________________________________ > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |
|
From: David N. <da...@re...> - 2009-10-19 17:20:39
|
Those forums are coming at it from a different perspective then games. E.g, doing fast raytracing/photon mapping applications. You'll see a lot of stuff on speeding up kd-tree's, CUDA/openCL etc. Though, there is a lot of good information and smart people that hang out there For games it seems like there are two approaches that would work, 1) Radiosity based solutions (or any pre-computed hierarchical light transport methods, wavelets, clustering, progressive refinement). Most of them are based on finite element methods. 2) Virtual point light/splatting style methods Here are some papers that can get you started (just a dump and no organization), A Meshless Hierarchical Representation for Light Transport Direct-to-Indirect Transfer for Cinematic Relighting Instant Radiosity Interactive Rendering of Interior Scenes with Dynamic Environment Illumination Precomputed Local Radiance Transfer for Real-Time Lighting Design Meshless Finite Elements for Hierarchical Global Illumination An approximate global illumination System for Computer Generated Films Wavelet Radiance Transport for Interactive Indirect Lighting http://kesen.huang.googlepages.com/sig2008.html http://kesen.huang.googlepages.com/sig2009.html Light Propagation Volumes Incremental Instant Radiosity for Real-Time Indirect Illumination A Hardware Architecture for Surface Splatting I really like the "A Meshless Hierarchical Representation for Light Transport" paper. A lot of the papers reference each other or reference lots of other good ones too. I'm sure there are a bit of people on this list that could help out if you have any specific questions. -= Dave -----Original Message----- From: Miles Macklin [mailto:mil...@gm...] Sent: Monday, October 19, 2009 9:06 AM To: Game Development Algorithms Subject: Re: [Algorithms] Real-Time Global Illumination The forums over at http://ompf.org/ are worth keeping an eye on. - Miles On Sun, Oct 18, 2009 at 11:37 PM, Gary Snethen <gsn...@cr...> wrote: > > Hey Gang, > > What are the best forums (or mailing lists, etc.) for serious discussions on > real-time approximations to global illumination and other advanced rendering > techniques? > > Is anyone here doing research in the area? > > Thanks! > > Gary Snethen > Lead Engine Programmer > Crystal Dynamics, Inc. > > ______________________________________________________________________ > This email has been scanned by the MessageLabs > ______________________________________________________________________ > > ------------------------------------------------------------------------ ------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-lis t > ------------------------------------------------------------------------ ------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-lis t |
|
From: Bert P. <be...@bp...> - 2009-10-21 23:06:04
|
Gary Snethen schreef: > > Hey Gang, > > What are the best forums (or mailing lists, etc.) for serious > discussions on real-time approximations to global illumination and other > advanced rendering techniques? Any of the stuff by Carsten Dachsbacher, Marc Stamminger, Jan Kautz is usually instant win and well presented. Eurographics and Siggraph Asia seem to be picking up the slack from the ever crazier Siggraph. I guess those two _are_ the forum you're after. A lot of the good stuff is announced early on the realtimerendering blog and/or Huang's conference page. > Is anyone here doing research in the area? Crytek also has an interesting variation, discretizing space and flowing light through it in SH space. There's interesting groundwork being done right now, all sorts of approaches are tried out; the framerate is usually down the drain, but it does work. Quite exciting! hth bert |