Lorrimar wrote:
>I'm curious on how to derive transformation matrices in 2d and 3d for things
>like shear and rotate. I've had an attempt at the maths but it didn't really
>work out. I'm wondering if anyone knows any internet resources that derive
>these matrices, and not just provide them.
>
Right. The internet is not a good place to look for such elementary
derivations. Fortunately, there are tons of math textbooks that give
them. Check you local library.
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