Hello !
I'm currently trying to write an algo that "vectorize" a 2-bits bitmap into
an array of vertices.
The source bitmap is a 256x256x2 bitmap, which is the projection of a 3D
object on the Z plane. Now, I would like to convert this bitmap to an array
of triangle, in a stripped way.
Does anybody knows such an algorithm ?
Thank you for any advice !
Lionel.
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