> > rather low frame rates, which is why movies are 24 fps and cartoons are
> > typically half of that.
>
>don't use traditional cartooning framerate as an example.. animators >use
>*lots* of tricks in order to trick human perception.. more >recently, I've
>started to see a lot of web flash animators >rediscovering these
>fundamentals of animation to compensate for low >framerates.
Hi,
Could you point me in the direction of a good document on this subject? It
sounds like the same tricks could be of use if you
want to do animation in Java.
Cheers in advance,
BEN
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