> Hi
> I'v implemented the polygon reduction algo described by S. Melax in
> gdmag (ok, it was easy: he gives the source code :) ). But now, I have
> to texture the reduced object, and I was wondering what was the common
> approach in this case...?
>
> Thx
>
In my LOD module you can flag out with a mask as NOT collapsable vertices
with certain properties, like having different material, border vertices,
smoothing groups, different uvs, etc... This is because my aproach (and
almost anybody's for the sake of api efficiency) is NOT generating new
vertices.
The only real problem is educating artists to make them know how things work
and to use that knowledge to get better quality LOD.
Regards
David Notario
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