On 3/1/07, Brian Karis <zeroprey@gmail.com> wrote:
Here's my actual idea. I would store 2 light colors and light
directions and possibly an ambient color if it helped. This would
bring me to 5 textures per luxel. Not great but at least doable. I

 For that much texture space, it sounds like you could pretty much do a per-pixel SH...

Maybe you could detect regions that would have invalid interpolation between them, and insert a "softening" pixel between them - one that had values halfway in between to prevent the interpolation from going nuts?

    Ben Garney
    Torque Technologies Director
    GarageGames.Com, Inc.
    beng@garagegames.com