Did you have look at the NvTriStrip's library on the NVidia's site ?
http://www.nvidia.com/view.asp?IO=nvtristrip_library
 
From what I had the opportunity to experience, this one is maybe the most robust.
 
Igor
 
----- Original Message -----
From: Marius Elvert
To: GDAlgorithms-list@lists.sourceforge.net
Sent: Wednesday, December 25, 2002 8:21 PM
Subject: [Algorithms] Triangle Stripping

Hi!
I'm currently looking into triangle-stripping algos. I've looked into
the tunneling algorithm, but it seems to rely on degenerate triangles a
lot ( or is that just me? ) - something I wanted to avoid in the
stripping stage... What are the best alternatives? Is a
brute-force/backtracking algo an option if it's preprocess? If so, any
hints on how to speed that up? What are the experiences with STRIPE like?

Thanx, Marius



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