ah sorry.. I was thinking about in-game real-time conversion.


On Fri, May 29, 2009 at 8:56 PM, Kristof Sardemann <ksa1@gmx.de> wrote:
> highly unlikely... and to translate all of the measurements into metric (I
> hate imperial too) is a pain in the butt. In the end I just learned to use
> Imperial, Dungeons and Dragons and many other systems are in it...

why do you think the unit-conversion would be so hard?

basically it should just mean to add a formula that changes the
displayed numbers and unit-signs, because the internal calculations can
still be made in the imperial units and need not to be changed. Its just
the displayed text that matters!
ok, for importing files and entries with metric data it would be needed
to have a function that recognizes if e.g. the unit sign is "yd" or "m"
and then import it in the correct way for the internal imperial units,
but that should be nearly all it I think...

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