In a couple days time the new 0.3.0 will be coming out...
Look for full entry extraction (ie- extract the entire filesystem, or an entire directory) and filesystem injection (replace the filesystem of the game with a directory on your computer).
Also, some minor optimizations and feature enhancements.
Can someone please let me know if this compiles on x86? and, if not, what the errors are...
Thanks.
Well, I got the first release up, and I haven't been able to test it on anything except for my OSX machines until now. Apparently, the code doesn't compile in linux... I'm working on it, now.
If anyone can get it to compile on anything x86, I'm curious if you've gotten it to work at all. just run it on a GCM and if you get output that makes sense (ie- it recognises the name of the game properly), then it should be working.
I'm just cleaning my code up a little before I release anything.
Gotta make it cross platform (right now it's more or less big endian (read: PPC) only), doublecheck to make sure everything is working, and finish up the writing code and I'll post a release.
The second release will begin to have commandline options.
Just give me a couple days.