Assorted cards

  • B0rsuk

    B0rsuk - 2005-05-21

    Hey - is a topic like this right place to post new cards ?

    We will need some kind of database, to see how many cards of each color we have, which areas are lacking etc.

    (so far I use mtg-like color costs... 1 is colorless, R - red, W - white, U - Blue, B - Black, G - Green)

    You may need to fill in the blanks sometimes.

    I use mtg-like power/toughness format, because I have no idea how to balance leveling, so far..

    F - stands for flip (card). Tapping is patented so we may as well start using something different now.

    L - I think we need some kind of L symbol. It would mean "amount equal to this creature's level"
    You could have a creature which deals as much as L damage when flipped.
    Or you could have another which needs L mana to level up.

    // - comment, not meant to be placed on card
    Berserker's Pride  -   R (or W and change name to Knight's Pride)

    Enchant creature

    Enchanted creature gets +3/+0
    Creatures attacking enchanted creature can't be intercepted.
    Enchanted creature intercepts each turn if able.
    When attacking, enchanted creature must target another creature if able.

    //(Interesting card, I think. Adds quite a bit firepower, but at cost //of flexibility. This means it could be useful to cast on either //friendly or enemy creatures.)
    Proud Knight          -       2W

    Card type - Summoning (making Werocia vocabulary differ from MTG is not a bad thing from legal point of view, I think)

    stats: 2/3

    Creatures attacking Proud Knight can't be intercepted.
    Crossbow Infantry - 2W


    stats 1/1

    F:  Crossbow Infantry deals 3 damage to target attacking or intercepting creature. Crossbow Infantry doesn't untap during it's controller next unflip phase.
    Longbow Infantry        2W



    F: Longbow Infantry deals 2 damage to target attacking or intercepting creature.
    //deals less damage, but can do that more often.
    Moss Spider              G


    stats 1/1

    Venom 1
    // rules for Venom ability - if creature with venom deals combat //damage to another creature, the poisoned creature gets //NUMBER damage at the end of turn. Source of that damage //is creature with Venom, of course. Need to phrase it shorter //and more clearly.
    //A bit like reversed first strike.

    • B0rsuk

      B0rsuk - 2005-05-21

      Can I delete my own posts/topics somehow ? I posted it twice by accident, sorry. Please delete the other topic if you can. This one has a bit more info.

    • B0rsuk

      B0rsuk - 2005-05-25

      ERRATA - of course, Proud Knight is way too expensive. 1W should be enough.

      Some more cards:
      Eclipse      1BB


      Until end of turn, each player can use spells and abilities only to target permanents he or she controls.
      Degenerate        1B

      Enchant creature

      During enchanted creature's controller upkeep phase put -1/-0 counter on enchanted creature.

      If at that moment creatures strenght equals 0 or is protected, put -0/-1 counter on it instead.
      Cleanse              W


      Destroy all enchantments on target creature
      Carrion Birds         1R


      Stats 2/1

      When carrion birds attack, it targets an enemy with lowest strenght if able.
      Nomad Riders 1RR


      stats 2/2
      Nomad Riders get +1/+0 for each building your opponents control.
      Watch Tower     2W


      Capacity 2
      F: remove target attacking creature from combat. Use this ability only if Watch Tower is fully occupied.

    • Eric David

      Eric David - 2005-06-09

      I like the watch tower :)

      I'm not very used to the rules, but I read them once. Let's try !
      I like level functionnality. But I don't really understand upkeep much for the moment.

      Ancestral Loss - B
      Draw two cards. You loose two crystals.

      Plague - 1B
      Attack: 1/2/3/4/5
      Defense : 2/3/4/5/6

      Wall of air - W
      Attack : 0
      Defense : 1/2/3/4/5

      Berserker - RR
      Attack : 2/4/10
      Defense : 2/1/1

      Humble Savant - U
      Attack : 1
      Defense : 1
      2: Upgrade Humble Savant's Level

      Hero's Pride - W
      Enchant Creature
      Enchanted creature gets +1/+2 for each level of development.

      Glorious Pride - WWW
      Creatures you control get +1/+1 for each level they have.

    • B0rsuk

      B0rsuk - 2005-06-21

      I'd like to remind everyone that in Werocia (so far) each player starts with 10 crystals. So each crystal is roughly as much as 2 life.

      F - Fire mana
      S - spirit mana
      // - comment not meant to be included on card
      Amnesia               1SS


      Name up to two cards. Search your library(libraries) for up to two cards with same name as the named cards, reveal them, and remove them from play.

      // it's better than One with Nothing. It's meant for advanced players. Let me explain: let's say you have 4 Disenchants in your deck, but it turned out your opponent plays Red. Therefore there's little chance your opponent will be using any enchantments. By removing 4
      useless cards from library/libraries, you increase chance of drawing something useful in your current game. Every bit counts.
      Scorched Earth                1FFF (or more)

      Ritual (sorcery)

      Name a basic land card. Search your library for all basic land cards with same name as  named card, reveal them, and remove them from play.

      // this is actually really good card. If you have enough lands, drawing more is useless, because you'd prefer something substantial instead. The card may need its mana cost increased, or perhaps require sacrifice of 1 land or so. This cay may backfire badly if your opponent has land destruction.

    • B0rsuk

      B0rsuk - 2005-06-21

      Errata: of course, Amnesia is meant to work for nonland cards only.


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