[Gcblue-commits] gcb_wx/include/sim tcAeroAirObject.h,1.7,1.8 tcGameObject.h,1.32,1.33 tcLauncher.h,
Status: Alpha
Brought to you by:
ddcforge
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From: Dewitt C. <ddc...@us...> - 2005-03-10 03:29:08
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Update of /cvsroot/gcblue/gcb_wx/include/sim In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv14606/include/sim Modified Files: tcAeroAirObject.h tcGameObject.h tcLauncher.h Log Message: Index: tcGameObject.h =================================================================== RCS file: /cvsroot/gcblue/gcb_wx/include/sim/tcGameObject.h,v retrieving revision 1.32 retrieving revision 1.33 diff -C2 -d -r1.32 -r1.33 *** tcGameObject.h 8 Mar 2005 00:41:47 -0000 1.32 --- tcGameObject.h 10 Mar 2005 03:28:27 -0000 1.33 *************** *** 113,119 **** float mfDamageLevel; ///< 0 is no damage, up to toughness amount ! float RangeTo(tcGameObject& p); ! float BearingTo(tcGameObject& p); ! float BearingToRad(tcGameObject& p); void AddChild(tcGameObject *child); void RemoveChild(tcGameObject *child); --- 113,119 ---- float mfDamageLevel; ///< 0 is no damage, up to toughness amount ! float RangeTo(tcGameObject& p) const; ! float BearingTo(tcGameObject& p) const; ! float BearingToRad(tcGameObject& p) const; void AddChild(tcGameObject *child); void RemoveChild(tcGameObject *child); Index: tcLauncher.h =================================================================== RCS file: /cvsroot/gcblue/gcb_wx/include/sim/tcLauncher.h,v retrieving revision 1.11 retrieving revision 1.12 diff -C2 -d -r1.11 -r1.12 *** tcLauncher.h 24 Feb 2005 22:19:14 -0000 1.11 --- tcLauncher.h 10 Mar 2005 03:28:27 -0000 1.12 *************** *** 81,86 **** float mfTimeToReady; ! unsigned int mnCurrent; ! unsigned int mnUncommitted; ///< mnCurrent - mnUncommitted = # pending launch int errorCode; ///< used in multiplayer to pass error code to client bool isLoading; ///< true if launcher is offline to load/unload weapons --- 81,86 ---- float mfTimeToReady; ! int mnCurrent; ! int mnUncommitted; ///< mnCurrent - mnUncommitted = # pending launch int errorCode; ///< used in multiplayer to pass error code to client bool isLoading; ///< true if launcher is offline to load/unload weapons *************** *** 112,115 **** --- 112,116 ---- tcUpdateStream& operator>>(tcUpdateStream& stream); + void ClearPendingLaunch(); bool CommandInfoMatches(const tcLauncher& launcher); void CopyCommandInfoFrom(const tcLauncher& launcher); *************** *** 119,122 **** --- 120,124 ---- int GetErrorCode() const {return errorCode;} int GetLauncherStatus(); + int GetLauncherStatus() const; float GetSectorCenter() const; ///< returns center of engagement sector in radians float GetSectorWidth() const; ///< returns width of engagement sector in radians Index: tcAeroAirObject.h =================================================================== RCS file: /cvsroot/gcblue/gcb_wx/include/sim/tcAeroAirObject.h,v retrieving revision 1.7 retrieving revision 1.8 diff -C2 -d -r1.7 -r1.8 *** tcAeroAirObject.h 7 Nov 2004 03:40:43 -0000 1.7 --- tcAeroAirObject.h 10 Mar 2005 03:28:27 -0000 1.8 *************** *** 44,47 **** --- 44,48 ---- virtual void ApplyRestrictions(); virtual void Clear(void); + virtual bool IsDestroyed(); virtual void RandInitNear(float afLon_deg, float afLat_deg); |