[Gcblue-commits] gcb_data/scenario FourOnFourAir.py,NONE,1.1 SurfAir.py,NONE,1.1 Test1.txt,1.1,NONE
Status: Alpha
Brought to you by:
ddcforge
From: <ddc...@us...> - 2004-01-01 23:41:23
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Update of /cvsroot/gcblue/gcb_data/scenario In directory sc8-pr-cvs1:/tmp/cvs-serv5934/scenario Added Files: FourOnFourAir.py SurfAir.py Removed Files: Test1.txt TestScenarioA.txt Log Message: --- NEW FILE: FourOnFourAir.py --- # SM is ScenarioManager object def CreateScenario(SM): SM.CreateAlliance(1, 'Friendly') SM.CreateAlliance(2, 'OPFOR') SM.SetUserAlliance(1) SM.SetScenarioDescription('A test scenario with 4 generic aircraft on each side') SM.SetScenarioLoaded(1) SM.SetScenarioName('Test Scenario A') SM.SetDateTime(2004, 4, 15, 17, 0, 0) unit = SM.GetDefaultUnit() order = SM.GetDefaultOrder() order.SetOrderName('Patrol') unit.AddOrder(order) nAir = 4 for n in range(0, nAir): ### Add Alliance 1 aircraft unit = SM.GetDefaultUnit() unit.className = 'Generic aircraft' unitName = 'Tiger %d' % n unit.unitName = unitName unit.lat = 49.8 + 0.025*n unit.lon = -4.5 unit.alt = 1500 unit.heading = 270 unit.speed = 0.7 SM.AddUnitToAlliance(unit, 1) ### Add Alliance 2 aircraft unit = SM.GetDefaultUnit() order = SM.GetDefaultOrder() order.SetOrderName('Patrol') unit.AddOrder(order) unit.className = 'Generic aircraft' unitName = 'Bear %d' % n unit.unitName = unitName unit.lat = 50 + 0.08*n unit.lon = -5.5 + 0.025*n unit.alt = 1500 unit.heading = 90 unit.speed = 0.7 SM.AddUnitToAlliance(unit, 2) # add goals AddGoals(SM) def AddGoals(SM): # alliance 1 goals goal_1a = SM.DestroyGoal('Bear 1') goal_1b = SM.DestroyGoal('Bear 2') goal_1 = SM.CompoundGoal(0) # 0 - AND, 1 - OR goal_1.AddGoal(goal_1a) goal_1.AddGoal(goal_1b) SM.SetAllianceGoal(1, goal_1) # alliance 2 goals goal_2 = SM.DestroyGoal('Tiger 1') SM.SetAllianceGoal(2, goal_2) # BM is BriefingManager (same as ScenarioManager for now) object def CreateBriefing(BM): BM.SetEventTime(0) BM.Pause() BM.PauseAudio() BM.SetBriefingMode(1) # 0 - normal tactical display, 1 - briefing disp BM.Set3DMode(0) # 0 - off, 1 - small, 2 - med, 3 - full screen BM.ConsoleText('Test of the briefing system follows...') BM.SetEventTime(4) BM.ConsoleText('') # a blank line BM.ConsoleText('Destroy the aircraft to the Northwest') BM.ConsoleText('Protect Tiger 1') BM.ConsoleText('') BM.ConsoleText('Zooming map...') BM.SetEventTime(7) BM.ChangeMapView(-5.5, 50.1, 4.0) # (lon, lat, lon span) in degrees BM.SetEventTime(8) BM.ConsoleText('') BM.ConsoleText('Text can be displayed on the map like this') BM.SetEventTime(9) # text, lon, lat, duration in seconds, 0 - no effect, 1 - blend effect BM.MapText('Here is where the enemy is', -5.5, 50.1, 12, 1) BM.SetEventTime(10) BM.MapText('These are your forces', -4.5, 49.8, 10, 1) BM.SetEventTime(12) BM.HookPlatform('Tiger 1') BM.ConsoleText('3D camera moves can be scripted') BM.SetEventTime(16) BM.Set3DMode(2) # large 3D, console still visible # unit, duration, az1, az2, el1, el2, range1, range2 BM.ConsoleText('') BM.ConsoleText('This is a slow rotation view'); BM.FlybyCamera('Tiger 1', 10.0, 120, 180, 5, 5, 55, 50) # text, duration, x, y, font size, effect BM.Text3D('Tiger 1', 10.0, 0.5, 0.5, 32.0, 1) BM.SetEventTime(27) BM.ConsoleText('') BM.ConsoleText('This is a zoom out'); BM.FlybyCamera('Tiger 1', 10.0, 180, 180, 5, 5, 50, 200) BM.SetEventTime(37) BM.Set3DMode(1) BM.ConsoleText('') BM.ConsoleText('On to the mission, Good hunting.') BM.SetEventTime(40) BM.Set3DMode(1) BM.SetBriefingMode(0) # leave briefing mode BM.PlayAudio('tension1',0) # name, seek time from beginning of song BM.Resume() # resumes game --- NEW FILE: SurfAir.py --- # SM is ScenarioManager object def CreateScenario(SM): SM.CreateAlliance(1, 'Friendly') SM.CreateAlliance(2, 'OPFOR') SM.SetUserAlliance(1) SM.SetScenarioDescription('Test scenario, surface and air on each side') SM.SetScenarioLoaded(1) SM.SetScenarioName('SurfAir') SM.SetDateTime(2004, 4, 15, 17, 0, 0) unit = SM.GetDefaultUnit() order = SM.GetDefaultOrder() order.SetOrderName('Patrol') unit.AddOrder(order) ### Alliance 2 (enemy) units unit.className = 'Mig25' unit.unitName = 'Bear 72' unit.SetPosition(-5.5, 49.9, 1500) # lon, lat, alt unit.heading = 90 unit.speed = 0.7 SM.AddUnitToAlliance(unit, 2) unit.className = 'Mig25' unit.unitName = 'Bear 73' unit.SetPosition(-5.5, 49.85, 1500) # lon, lat, alt unit.heading = 90 unit.speed = 0.7 SM.AddUnitToAlliance(unit, 2) unit.className = 'Destroyer' unit.unitName = 'Plate 12' unit.SetPosition(-5.6, 49.9, 0) unit.heading = 95 unit.speed = 1.0 SM.AddUnitToAlliance(unit, 2) ### Alliance 1 units (friendly) unit.ClearOrders() unit.className = 'Mig25' unit.unitName = 'Laser 1' unit.SetPosition(-4.4, 49.8, 1500) unit.heading = 270 unit.speed = 0.7 SM.AddUnitToAlliance(unit, 1) unit.className = 'Harrier GR3a' unit.unitName = 'Striker 1' unit.SetPosition(-4.25, 49.7, 1200) unit.heading = 340 unit.speed = 0.5 SM.AddUnitToAlliance(unit, 1) unit.className = 'Cruiser' unit.unitName = 'Grizzly 1' unit.SetPosition(-4.3, 49.7, 0) unit.heading = 260 unit.speed = 1.0 SM.AddUnitToAlliance(unit, 1) AddGoals(SM) def AddGoals(SM): # alliance 1 goals goal_1a = SM.DestroyGoal('Plate 12') goal_1b = SM.DestroyGoal('Bear 72') goal_1 = SM.CompoundGoal(0) # 0 - AND, 1 - OR goal_1.AddGoal(goal_1a) goal_1.AddGoal(goal_1b) SM.SetAllianceGoal(1, goal_1) # alliance 2 goals goal_2 = SM.DestroyGoal('Laser 1') SM.SetAllianceGoal(2, goal_2) # BM is BriefingManager (same as ScenarioManager for now) object def CreateBriefing(BM): BM.SetEventTime(0) BM.Pause() BM.PauseAudio() BM.SetBriefingMode(1) # 0 - normal tactical display, 1 - briefing disp BM.Set3DMode(0) # 0 - off, 1 - small, 2 - med, 3 - full screen BM.ConsoleText('Briefing follows...') BM.SetEventTime(4) BM.ConsoleText('') # a blank line BM.ConsoleText('Destroy the forces to the Northwest') BM.ConsoleText('Protect your forces') BM.ConsoleText('') BM.SetEventTime(7) BM.ChangeMapView(-5.5, 50.1, 4.0) # (lon, lat, lon span) in degrees BM.SetEventTime(8) BM.ConsoleText('') BM.ConsoleText('Enemy consists of one Destroyer and two Mig25s') BM.SetEventTime(9) # text, lon, lat, duration in seconds, 0 - no effect, 1 - blend effect BM.MapText('Approx location of OPFOR', -5.5, 49.9, 12, 1) BM.SetEventTime(12) BM.Set3DMode(2) # large 3D, console still visible # unit, duration, az1, az2, el1, el2, range1, range2 BM.ConsoleText('') BM.ConsoleText('Your cruiser is armed with SAMs and SSMs'); BM.TrackCamera('Grizzly 1', 10.0, 100.0, -100.0, 1500.0, -50.0, 150.0, 100.0) BM.Text3D('CRUISER', 10.0, 0.7, 0.5, 24.0, 1) BM.SetEventTime(22) BM.ConsoleText('') BM.ConsoleText('Use your Mig to defeat the enemy fighters') BM.ConsoleText('The 4 key will active afterburners') BM.FlybyCamera('Laser 1', 4.0, 80, 120, 15, 5, 50, 65) BM.Text3D('MIG25', 4.0, 0.7, 0.5, 24.0, 1) BM.SetEventTime(26) BM.ConsoleText('') BM.ConsoleText('Your Harrier provides strike support to take out the destroyer.') BM.FlybyCamera('Striker 1', 5.0, 80, 120, 15, 5, 50, 65) BM.Text3D('HARRIER', 5.0, 0.7, 0.5, 24.0, 1) BM.SetEventTime(31) BM.Set3DMode(1) BM.ConsoleText('') BM.ConsoleText('On to the mission, Good hunting.') BM.SetEventTime(34) BM.Set3DMode(1) BM.SetBriefingMode(0) # leave briefing mode BM.PlayAudio('tension1',0) # name, seek time from beginning of song BM.Resume() # resumes game --- Test1.txt DELETED --- --- TestScenarioA.txt DELETED --- |