Update of /cvsroot/gcblue/gcb_wx/include/sim
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1643/include/sim
Modified Files:
Game.h
Log Message:
Index: Game.h
===================================================================
RCS file: /cvsroot/gcblue/gcb_wx/include/sim/Game.h,v
retrieving revision 1.35
retrieving revision 1.36
diff -C2 -d -r1.35 -r1.36
*** Game.h 8 May 2004 21:25:25 -0000 1.35
--- Game.h 9 May 2004 20:40:21 -0000 1.36
***************
*** 61,64 ****
--- 61,65 ----
class tcDirector;
class tcNetworkView;
+ class tcChatBox;
***************
*** 142,171 ****
int mnLeftMargin; // width of left auxiliary windows
int mnBottomMargin; // height of bottom aux windows
! wxGLCanvas *glCanvas;
! tcSoundConsole *infoConsole; ///< console object for info messages
! tcButtonConsole *briefingConsoleLeft; ///< console object for briefing text
! tcSoundConsole *briefingConsoleBottom; ///< to fill space at bottom for now
! tcTacticalMapView *tacticalMap; ///< tactical map object
! tcEditControl *editControl;
! tcOptionsView *optionsView;
! tcHookInfo *hookInfo; ///< window displaying info on hooked object
! tcObjectControl *objectControl; ///< platform control GUI window
! tcOOBView *oobView;
! tcPopupControl *popupControl; // popup control object
tcDatabase mcDatabase;
! tcSimState *simState;
tcMapData mcMapData;
tcCommandQueue mcCommandQueue;
! tcSimPythonInterface *pythonInterface;
tcUserInfo mcUserInfo;
tcGameView mcGameView;
! tcGoalTracker *goalTracker; ///< monitors simstate vs. victory goals
! tcDirector *director; ///< displays scripted graphics and controls view for dramatic mission brief
! tcNetworkView *networkView; ///< network and multiplayer setup and test
// interfaces for START game mode (unloaded when game is started)
! tcStartView *startView;
! tcCreditView *creditView;
! tcScenarioSelectView *scenarioSelectView;
bool mbSaveScenario;
--- 143,173 ----
int mnLeftMargin; // width of left auxiliary windows
int mnBottomMargin; // height of bottom aux windows
! wxGLCanvas* glCanvas;
! tcSoundConsole* infoConsole; ///< console object for info messages
! tcButtonConsole* briefingConsoleLeft; ///< console object for briefing text
! tcSoundConsole* briefingConsoleBottom; ///< to fill space at bottom for now
! tcTacticalMapView* tacticalMap; ///< tactical map object
! tcEditControl* editControl;
! tcOptionsView* optionsView;
! tcHookInfo* hookInfo; ///< window displaying info on hooked object
! tcObjectControl* objectControl; ///< platform control GUI window
! tcOOBView* oobView;
! tcPopupControl* popupControl; // popup control object
tcDatabase mcDatabase;
! tcSimState* simState;
tcMapData mcMapData;
tcCommandQueue mcCommandQueue;
! tcSimPythonInterface* pythonInterface;
tcUserInfo mcUserInfo;
tcGameView mcGameView;
! tcGoalTracker* goalTracker; ///< monitors simstate vs. victory goals
! tcDirector* director; ///< displays scripted graphics and controls view for dramatic mission brief
! tcNetworkView* networkView; ///< network and multiplayer setup and test
! tcChatBox* chatBox; ///< popup for multiplayer chat
// interfaces for START game mode (unloaded when game is started)
! tcStartView* startView;
! tcCreditView* creditView;
! tcScenarioSelectView* scenarioSelectView;
bool mbSaveScenario;
|