Hi, I'm developing a simple sprite program for ssd1306. I want to use/access the buffer_alias in my own program but I am stuck connecting the two. Hard to explain for me. This code don't asm past the line I've highlighted so I can't test for other errors.
Any advice would be handy.I was thinking of writing a game and plotting chars seems slow.
I'm using GCB V0.97.00 2017-04-09 and the original ssd1306 include that came with it. It was intended as an addon everyone could use.
It doesn't compile with errors ssd1306buffer not defined..my unique variable name.
I had this problem when I tried to write a test pixel on or off program but it was flawed because at the time I thought arrays started at zero. Anyway you wrote the program for next release and I never figured why I couldn't access the SSD1306_BufferAlias array from my code but I'll keep trying.
I've been inpired by youtube videos of gamebuino handheld game devices and the thought that gcb can do what arduino can. Arduino has sprites.
The glcd includes are excellent. I was surprised that GLCDDrawChar does actually plot/draw chars.
I hope for faster result but that's not a criticism. On colour displays we could have multicoloured chars but needs memory.
In the community spirit, I want to help. I'm using a free program and the forum for help and want to give anything I can do back as thanks.
How much memory would a complicated polygon fill routine take?.. I'll check.
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Hi, I'm developing a simple sprite program for ssd1306. I want to use/access the buffer_alias in my own program but I am stuck connecting the two. Hard to explain for me. This code don't asm past the line I've highlighted so I can't test for other errors.
Any advice would be handy.I was thinking of writing a game and plotting chars seems slow.
You are on a release candidate version of Great Cow BASIC. You version of the library is not the same as the formally released version.
Post code that.compiles, or is intended to compile, plus any libraries you have adapted as a zip file.
I'm using GCB V0.97.00 2017-04-09 and the original ssd1306 include that came with it. It was intended as an addon everyone could use.
It doesn't compile with errors ssd1306buffer not defined..my unique variable name.
I had this problem when I tried to write a test pixel on or off program but it was flawed because at the time I thought arrays started at zero. Anyway you wrote the program for next release and I never figured why I couldn't access the SSD1306_BufferAlias array from my code but I'll keep trying.
I've been inpired by youtube videos of gamebuino handheld game devices and the thought that gcb can do what arduino can. Arduino has sprites.
The glcd includes are excellent. I was surprised that GLCDDrawChar does actually plot/draw chars.
I hope for faster result but that's not a criticism. On colour displays we could have multicoloured chars but needs memory.
In the community spirit, I want to help. I'm using a free program and the forum for help and want to give anything I can do back as thanks.
How much memory would a complicated polygon fill routine take?.. I'll check.