From: <mi...@us...> - 2004-06-22 21:15:21
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Update of /cvsroot/gc-linux/htdocs/xml/en In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29704 Modified Files: howtodevelop.xml Log Message: fixed XML Index: howtodevelop.xml =================================================================== RCS file: /cvsroot/gc-linux/htdocs/xml/en/howtodevelop.xml,v retrieving revision 1.5 retrieving revision 1.6 diff -u -d -r1.5 -r1.6 --- howtodevelop.xml 22 Jun 2004 18:12:38 -0000 1.5 +++ howtodevelop.xml 22 Jun 2004 21:15:13 -0000 1.6 @@ -2,13 +2,7 @@ <?xml-stylesheet type="text/xsl" href="iparticle.xsl"?> <iparticle> <info> -<!-- wtf, the document is NOT formatted, why? --> -<h1> - <title>How to develop for GameCube Linux</title> -</h1> -<br/><i>by <author>Michael Steil (updated by Albert Herranz)</author> -</i>, <date>13 June 2004</date> </info> @@ -18,7 +12,7 @@ <p>Although you can run a compiler on the GameCube, you will prefer to develop and compile on your desktop computer - which is likely to be a lot faster anyway.</p> <p>The GameCube has a PowerPC CPU, so your development machine must be able to compile PowerPC binaries. If you have a Mac running Linux, this is easy: Your machine can already create executables for the GameCube.</p> - <p>If your development machine is an x86 PC or a Mac running Mac OS X, you need a cross-compiler. Arthur Othieno has contributed a ready-to-use cross-compiler for x86 available for download from the <a href="http://sourceforge.net/project/showfiles.php?group_id=98581&package_id=120824">SourceForge project files</a> page. You can of course also build your own cross-compiler from the GCC and binutils sources.</p> + <p>If your development machine is an x86 PC or a Mac running Mac OS X, you need a cross-compiler. Arthur Othieno has contributed a ready-to-use cross-compiler for x86 available for download from the <a href="http://sourceforge.net/project/showfiles.php?group_id=98581&package_id=120824">SourceForge project files</a> page. You can of course also build your own cross-compiler from the GCC and binutils sources.</p> <p>There are also cross-compilers for Linux, Windows and Mac OS X available at <a href="http://heliscar.com/greg/">http://heliscar.com/greg/</a> and <a href="http://www.hangar-eleven.de/en/">http://www.hangar-eleven.de/en/</a>. However, we have found problems compiling recent kernels with them.</p> <h2>Running Executables on the GameCube</h2> |