The way training is done is reverse to a simpler approach, if you star with having our eyes locked to one point and move our head around, and repeat for as many points as necessary, you'll get a steadier constant on eyes, than you have if we move our eyes many times having to maintain head position constant : it is natural for the head to follow the eyes, it is easier for the eyes to stay locked on target while head moves around. If you try both ways, you'll feel the difference as you have to 'evoke'...
The way training is done is reverse to a simpler approach, if you star with having our eyes locked to one point and move our head around, and repeat for as many points as necessary, you'll get a steadier constant on eyes, than you have if we move our eyes many times having to maintain head position constant : it is natural for the head to follow the eyes, it is easier for the eyes to stay locked on target while head moves around. If you try both ways, you'll feel the difference as you have to 'evoke'...
The way training is done is reverse to a simpler approach, if you star with having our eyes locked to one point and move our head around, and repeat for as many points as necessary, you'll get a steadier constant on eyes, which you don't have if we move our eyes many times having to maintain head position constant : less natural for the head not to follow the eyes then it is natural for the eyes to stay locked on target while head moves around. Thank you for testing this or tell me I'm wrong if you...
The way training is done is reverse to a simpler approach, if you star with having our eyes locked to one point and move our head around, and repeat for as many points as necessary, you'll get a steadier constant on eyes, which you don't have if we move our eyes many times having to maintain head position constant : less natural for the head not to follow the eyes then it is natural for the eyes to stay locked on target while head moves around. Thank you for testing this or tell me I'm wrong if you...
The way training is done is reverse to a simpler approach, if you star with having our eyes locked to one point and move our head around, and repeat for as many points as necessary, you'll get a constant on eyes that you don't have if we move our eyes many times having to maintain head position constant, which is much less natural for the head not to follow the eyes then it is natural for the eyes to stay locked on target while head moves around. Thank you for testing this or tell me I'm wrong if...
The way training is done is reverse to a simpler approach, if you star with having our eyes locked to one point and move our head around, and repeat for as many points as necessary, you'll get a constant on eyes that you don't have if we move our eyes many times having to maintain head position constant, which is much less natural for the head not to follow the eyes then it is natural for the eyes to stay locked on target while eyes move around. Thank you for testing this or tell me I'm wrong if...
I am interested in using GazePointerAPI for a project. Can you point me to any info on how to access the Pupil/Iris tracking data/view? I want to look at the eyes in response to an on screen stimulus, not a heatmap of where the eyes moved. Awesome work. Thanks in advance for any help you can give.
Hello, I'm inexperienced with programming, but I was wondering if I could use your software to simulate mouse clicks by blinking. My mother in law is a social worker who is caring for someone with full paralysis, so they can only move their eyes. My end goal is to make a sort of sight controlled panel that would give him access to phrases and a text to speech entry field. Would you have any advice for me? Thanks!
Hi, I’ve been doing some extensive research for college about eye tracking and I am quite interested in gazepointer. I wanted to ask how does gaze pointer go from gaze vector/coordinates to screen coordinates using just a monocular webcam? Does it use polynomial regression? If there any form of whitepaper on gazepointer or any other gaze product that discusses this? Thank you
FPS may drop down when your face tracking is lost. Make sure that your face is visible.
Check out: https://github.com/szydej/GazeFlowAPI
Hello, apologies if this is not the correct place for this. Have been investigating webcam based eye trackers this morning after a mean case of carpal tunnel lol. GazePointer seems to work very well and I appreciate the "click calibration" feature, its really nice! That said, am running into a bit of an issue. Every 10 seconds or so I see the FPS.30 drop to about FPS:27, and when it does so it completely loses track of my eyes. My head is completely stationary so have narrowed it down the the FPS...
HI can you provide the source code for your application thanks a lot :)
HI can you provide the source code for your application thanks a lot :)