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GaussSum 2.0.4 released

Announcing the release of GaussSum 2.0.4, which is available from:
http://gausssum.sf..net

This is a bug fix release which allows GAMESS frequency calculations containing imaginary frequencies to be dealt with correctly.

Posted by Noel O'Boyle 2007-02-26

GaussSum 2.0.2 released

Announcing the release of GaussSum 2.0.2, which is available from:
http://gausssum.sf..net

This is a bug fix release which corrects the calculation of the COOP
for unrestricted calculations. Previously, only the alpha orbitals
were used in this calculation. Thanks to Juan Sotelo-Campos for
pointing this out.

Posted by Noel O'Boyle 2007-01-25

GaussSum 2.0

GaussSum is a GUI application for analysing the results of computational chemistry calculations.

GaussSum 2.0 is now available from http://gausssum.sf.net.

Posted by Noel O'Boyle 2006-10-24

GaussSum 1.0.5 released

Release Notes for Version 1.0.5: Bug Fixes and New Features
* Added the ability the extract Raman intensities for GAMESS calculations
* Bug fixed when using Hyperchem and trying to convolute UV-Vis spectrum
* Bug fixed when using EDDM.py that occured when a transition was chosen that did not contain any minor contributions

Posted by Noel O'Boyle 2006-08-08

GaussSum 1.0 released

GaussSum is a parser for the output of the computational chemistry codes Gaussian and GAMESS.

Posted by Noel O'Boyle 2005-10-04

GaussSum0.9 Beta

A beta version of GaussSum 0.9 has been released. This includes a number of bug fixes, improvements in the use of temporary files, and the beginning of NMR support.

Posted by Noel O'Boyle 2005-02-28

GaussSum 0.6

GaussSum, the computational chemistry parser, is now available with added support for 'difficult' log files.

Posted by Noel O'Boyle 2003-11-20

GaussSum 0.4 released

The new release of GaussSum includes an ability to automate creation of electron density difference maps with Gaussian.

Posted by Noel O'Boyle 2003-09-24

GaussSum 0.2 now available

The first version of GaussSum is now available.
The project is still under active development so any feedback would be welcome.

Posted by Noel O'Boyle 2003-08-31