figment replacement - deep nest
A runtime-programmable, cross platform, game engine
Status: Alpha
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discostubee
Currently, there will be quite a few bugs should there be a figment which has a series of replacements more than 1 deep. This covers quite a few problems:
A figment being replaced more than once.
What happens when A replaces B, and B replaces C. Technically we want to get As when we us the hash for C.