<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/gamerdk/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/gamerdk/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Tue, 02 Aug 2011 22:48:22 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/gamerdk/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Home modified by Jason Barno</title><link>https://sourceforge.net/p/gamerdk/wiki/Home/</link><description>&lt;pre&gt;--- v7 
+++ v8 
@@ -2,6 +2,8 @@
 ====================
 GameRDK aims to create a simple, modular, easy to use, low overhead environment to quickly develop your own game's engine.  It focuses less on features for a specific genre, and instead focuses on making low-level features more easily accessible, so that you can create these genre-specific features yourself.
 
+GameRDK aims to be cross compatible, but as true cross compatibility is a dream rarely achieved, we are going to state a defined goal for our cross compatibility: Windows XP or later, Linux (Ubuntu and Debian) and Mac OS 10 or later.
+
 Features
 ====================
 The entire RDK is organized in a modular fashion, with most elements being entirely optional.  Modules can dynamically detect each other- to add or remove one, simple add or remove it from your project/solution.
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason Barno</dc:creator><pubDate>Tue, 02 Aug 2011 22:48:22 -0000</pubDate><guid>https://sourceforge.netfa16ca975635673f86e3896f0d87e3dd7aa8ed84</guid></item><item><title>WikiPage Home modified by Jason Barno</title><link>https://sourceforge.net/p/gamerdk/wiki/Home/</link><description>&lt;pre&gt;--- v6 
+++ v7 
@@ -4,10 +4,37 @@
 
 Features
 ====================
-
-
-Current Development Stage
-====================
+The entire RDK is organized in a modular fashion, with most elements being entirely optional.  Modules can dynamically detect each other- to add or remove one, simple add or remove it from your project/solution.
+
+GameRDK::Core is the only required module.  It contains core and configuration information, as well as functions for modules to cross-detect and support each other.
+
+GameRDK::Platform is a module that provides cross platform support for basic things like directory structure, creating windows, and similar.
+
+GameRDK::GLW is an OpenGL wrapper aimed at simplifying this finite-state machine into something more comfortable for OO programmers. Can be used with raw structure information, but it also dynamically detects and supports GRDK::GLTypes.
+
+GameRDK::GLTypes adds several helper classes such as Texture, Material, Light, Shape, etc to make passing information to GDRK::GLW much more comfortable.
+
+GameRDK::Audio is an interface module that makes interfacing with audio libraries simple.  There is a premade interface for the audio library Audiere (http://audiere.sourceforge.net/). Keep in mind that using this interface will require you accepting Audiere's license in addition to GameRDK's own terms.
+
+GameRDK::Input is a cross platform input module, supporting Keyboard, Mouse, and most gamepads.
+
+GameRDK::Font is an interface module that makes interfacing with font libraries simple.  There is a premade interface for the font library FreeType (http://freetype.sourceforge.net). Keep in mind that using this interface will require you accepting FreeType's license in addition to GameRDK's own terms.
+
+GameRDK::GUI is a GUI library that allows rapid development of common game GUIs.  It includes several widgets to get you started, and is easily extensible.
+
+GameRDK::Camera is a control library for the GLW camera object, providing several commonly used features for camera control.
+
+GameRDK::Mesh is a library for loading of various model formats and animation support.
+
+GameRDK::Physics is an interface module that makes interfacing with physics libraries simple.  There is a premade interface for the physics library Bullet (http://bulletphysics.org/).  Keep in mind that using this interface will require you accepting Bullet's license in addition to GameRDK's own terms.
+
+GameRDK::Character is a basic character control library that makes getting your game to a playable state a much simpler task.
+
+GameRDK::Terrain is a basic vertex terrain module that allows generation and manipulation of game world terrain.
+
+GameRDK::Multiplayer is a basic networking library that allows communication between client-&gt;client, client-&gt;server, or server-&gt;client.
+
+GameRDK::Network is a networking library that allows http file retrieval, http text import, and MySQL database access.
 
 
 License Information
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason Barno</dc:creator><pubDate>Tue, 02 Aug 2011 22:43:26 -0000</pubDate><guid>https://sourceforge.net371daf0f4c2881f767949af99776830a2d0596cb</guid></item><item><title>WikiPage Home modified by Jason Barno</title><link>https://sourceforge.net/p/gamerdk/wiki/Home/</link><description>&lt;pre&gt;--- v5 
+++ v6 
@@ -2,6 +2,14 @@
 ====================
 GameRDK aims to create a simple, modular, easy to use, low overhead environment to quickly develop your own game's engine.  It focuses less on features for a specific genre, and instead focuses on making low-level features more easily accessible, so that you can create these genre-specific features yourself.
 
+Features
+====================
+
+
+Current Development Stage
+====================
+
+
 License Information
 ====================
 GameRDK is released under the Attribution Assurance License.  Click here to read the [License].
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason Barno</dc:creator><pubDate>Tue, 02 Aug 2011 22:18:45 -0000</pubDate><guid>https://sourceforge.net64e67e6aa8110e3999687c9d02a1aa682715b500</guid></item><item><title>WikiPage Home modified by Jason Barno</title><link>https://sourceforge.net/p/gamerdk/wiki/Home/</link><description>&lt;pre&gt;--- v4 
+++ v5 
@@ -7,4 +7,6 @@
 GameRDK is released under the Attribution Assurance License.  Click here to read the [License].
 It is quite liberal - the only right I have reserved is that you must visibly credit me somewhere in your application (and/or in source code, if you are distributing source).
 
-The wiki uses [Markdown](/p/gamerdk/wiki/markdown_syntax/) syntax.
+Wiki Syntax
+====================
+For those of you that wish to help maintain this wiki, it uses the [Markdown](/p/gamerdk/wiki/markdown_syntax/) syntax.
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason Barno</dc:creator><pubDate>Tue, 02 Aug 2011 21:30:24 -0000</pubDate><guid>https://sourceforge.net3057fc7736bb52dea4fb174a379005ddda06b808</guid></item><item><title>WikiPage Home modified by Jason Barno</title><link>https://sourceforge.net/p/gamerdk/wiki/Home/</link><description>&lt;pre&gt;--- v3 
+++ v4 
@@ -1,7 +1,10 @@
 Welcome to the GameRDK Wiki!
+====================
+GameRDK aims to create a simple, modular, easy to use, low overhead environment to quickly develop your own game's engine.  It focuses less on features for a specific genre, and instead focuses on making low-level features more easily accessible, so that you can create these genre-specific features yourself.
 
 License Information
 ====================
-[License]
+GameRDK is released under the Attribution Assurance License.  Click here to read the [License].
+It is quite liberal - the only right I have reserved is that you must visibly credit me somewhere in your application (and/or in source code, if you are distributing source).
 
 The wiki uses [Markdown](/p/gamerdk/wiki/markdown_syntax/) syntax.
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason Barno</dc:creator><pubDate>Tue, 02 Aug 2011 21:29:32 -0000</pubDate><guid>https://sourceforge.net2f7a71e6518a80b76331c91bafa9ad45b664714d</guid></item><item><title>WikiPage Home modified by Jason Barno</title><link>https://sourceforge.net/p/gamerdk/wiki/Home/</link><description>&lt;pre&gt;--- v2 
+++ v3 
@@ -1,5 +1,7 @@
 Welcome to the GameRDK Wiki!
 
+License Information
+====================
 [License]
 
 The wiki uses [Markdown](/p/gamerdk/wiki/markdown_syntax/) syntax.
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason Barno</dc:creator><pubDate>Tue, 02 Aug 2011 21:26:14 -0000</pubDate><guid>https://sourceforge.net0b72e2f859f82486baafdcb4c4768e936d3aabcf</guid></item><item><title>WikiPage Home modified by Jason Barno</title><link>https://sourceforge.net/p/gamerdk/wiki/Home/</link><description>&lt;pre&gt;--- v1 
+++ v2 
@@ -1,5 +1,5 @@
-Welcome to your wiki!
+Welcome to the GameRDK Wiki!
 
-This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].
+[License]
 
 The wiki uses [Markdown](/p/gamerdk/wiki/markdown_syntax/) syntax.
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason Barno</dc:creator><pubDate>Tue, 02 Aug 2011 21:06:38 -0000</pubDate><guid>https://sourceforge.net98ec82201364605be9a410c9172404657c24da68</guid></item><item><title>WikiPage Home modified by Jason Barno</title><link>https://sourceforge.net/p/gamerdk/wiki/Home/</link><description>Welcome to your wiki!

This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].

The wiki uses [Markdown](/p/gamerdk/wiki/markdown_syntax/) syntax.
</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason Barno</dc:creator><pubDate>Tue, 02 Aug 2011 20:14:25 -0000</pubDate><guid>https://sourceforge.net3eb71961d40d8f03a4a5e6dc218eff450b4790a0</guid></item></channel></rss>