Game Incubator News
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jchatelaine
* GIDebugMenu refactor in progress.
* Addition of a 3D base sample
* GIReport now provides some macros to allow "..." usage. E.g: GIREPORT_ERRORF(GIReport, true, ("error number %d, errnumber));
* GIXML
fixed a crash bug at loading and bad memory allocation
fixed addref/decref problem
fixed new/delete allocation to be properly using the allocator provided
* GIDisplay
fixed IsLoaded function on Sprite
provided a callback interface for knowing textures used by a scene object
added a GetState to SCENE to help with multithreaded background loading of SCENE