Re: [GD-General] Scripting Systems
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From: Alen L. <ale...@cr...> - 2004-01-21 11:22:10
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Don't know much about Ruby, but I'd like to hear what you have to say against Lua. :) Just to make my standpoint clear - I like using Lua for build scripts and some stuff like that, but not for game scripting. I believe that it is not well suited for in-game use, due to "by-name" lookups in interpreter and due to use of garbage collector. Now I'd like to know if you have some more arguments in this direction. Alen ----- Original Message ----- From: "Brian Hook" <ho...@py...> To: <gam...@li...> Sent: Wednesday, January 21, 2004 03:13 Subject: Re: [GD-General] Scripting Systems > a game. Note that I'm *not* talking about what language to use Ah, but I will -- anyone using Ruby successfully? It doesn't seem to be particularly well documented for embedding, but it has a host of language features that I dig, and Lua and I have a love/hate relationship at times. Brian ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general Archives: http://sourceforge.net/mailarchive/forum.php?forum_idU7 |