Re: [GD-Windows] VC++ lag
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From: Dan T. <da...@cs...> - 2003-06-17 21:06:49
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I personally wasn't having any problems - just the one guy who wouldn't listen to us telling him to check in through windows and not SSH. However, I think this is all beside the point - I think the compiler should just toss out characters that aren't doing anything... Since code is just text, that basically limits you to letter, numbers, spaces, tabs, and windows newlines, right? (Not excluding the shift-something characters). I wouldn't think it would be difficult to just ignore those... unless I'm missing something. -Dan ----- Original Message ----- From: "Ignacio Castaño" <cas...@ya...> To: <gam...@li...> Sent: Tuesday, June 17, 2003 1:18 PM Subject: Re: [GD-Windows] VC++ lag > Rich wrote: > > Then you used CVS wrong. I've done this plenty of times -- shared > > code between PCs and unix boxes -- and if you get unix newlines on a > > PC or PC newlines on a unix box then you have used the tool > > incorrectly. > > Yes, I also had that problem some time ago, and it was because of cygwin. > Cygwin allows you to change the newspace mode, and one of them produces that > problem. If I remember correctly, I was using the unix mode, don't know why, > but switching to the other mode solved the problem. > > > Ignacio Castaño > cas...@ya... > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: INetU > Attention Web Developers & Consultants: Become An INetU Hosting Partner. > Refer Dedicated Servers. We Manage Them. You Get 10% Monthly Commission! > INetU Dedicated Managed Hosting http://www.inetu.net/partner/index.php > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > |