Re: [GD-Windows] VC++ lag
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From: Dan T. <da...@cs...> - 2003-06-17 05:06:00
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I'd have to comment on a couple of bugs. 1) Unix newlines. Dear god this caused trouble at my school... We had to write a game in 10 weeks that had a bunch of stuff.. we used CVS, which is fine, but one guy checked in stuff from a unix prompt, and merging filled the code with unix newlines. The guy did something to try and strip them out(millions of tools that are supposed to work...dunno what he did), but what we were left with was basically double spaced code. Works, Compiles. Until you try to edit it. Then invisible newline problems show up, and the compiler freaks on strange invisible tokens. The compiler should ignore anything non-alphanumeric/Windows Newline in the source. (read as ignore anything not displayed in the editor window!). This was an issue with .Net, havent tried 2k3 yet. (class is over, no point since I don't use *nix) 2) There doesn't seem to be a way to get from the build window to the last window you were working on. One might *think* Ctrl-Tab would do it, but that moves you to the next source window based on the last source you were working on(does that make sense?), so in essence you have to hit ctrl-tab twice. Kinda irritating. -Dan ----- Original Message ----- From: "Parveen Kaler" <pk...@al...> To: <gam...@li...> Sent: Monday, June 16, 2003 9:07 PM Subject: RE: [GD-Windows] VC++ lag |