RE: [GD-Windows] Omega Drivers? (shudder)
Brought to you by:
vexxed72
From: Jon W. <hp...@mi...> - 2003-06-16 23:45:15
|
> The only other thing I can think of is to perform a set of=20 > correctness tests > at the start of the app (or during a 'safe mode' startup of the app) = to This is actually not a bad problem, if the bug is consistent (i e=20 happens with specific textures, texture formats, or something to=20 that effect). If it's one of those random wild pointer type bugs=20 I'd be out of luck, but this is worth investigating. > Although (d) could be seen as a non-issue ("if they work, then what's = the > problem?"), there are also cheating issues such as wireframe mode for = FPS The only things that matter in our product are made server-side=20 authoritative, so we luckily don't have that problem. Cheers, / h+ |