RE: [GD-Windows] VC++ lag
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From: David N. <dno...@mi...> - 2003-06-12 20:05:12
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If you guys can provide a list things where vs can improve (from its latest version), with arguments such as (X sucks because this, this and that. Blah doesn't work in this situation), I'll be happy to forward your list of petitions to the VS team. David -----Original Message----- From: gam...@li... [mailto:gam...@li...] On Behalf Of brian sharon Sent: Thursday, June 12, 2003 11:04 AM To: gam...@li... Subject: Re: [GD-Windows] VC++ lag That's because for MS's large scale projects they don't use workspaces,=20 and they do use something that looks a whole lot like make. It's called NT Build, and you can get it with the DDK. With an external build=20 utility, VC can just be the debugger and you don't have to worry about=20 its internal dependency checker being slow. We use a makefile-type solution here on a much smaller-scale project,=20 and it works great - I would never go back to workspaces for any real=20 project. --brian Jon Watte wrote: >It's really quite amazing how Microsoft can develop these=20 >tools and they just don't scale well. It's all good as long=20 >as your project is some 10,000 line report generator, but=20 >for a large-scale commercial system, it's really quite lame.=20 >Almost makes me wish for the days of GNU make, VIM and=20 >CTags... > >(which we could do, because we generate .dsp and .dsw files=20 >out of an abstract project description file that looks a lot=20 >like a make file, anyway) > =20 > ------------------------------------------------------- This SF.NET email is sponsored by: eBay Great deals on office technology -- on eBay now! Click here: http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 |