[GD-Windows] OPCODE and LSS-vs-triangle
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From: Jon W. <hp...@mi...> - 2003-06-12 19:38:27
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Hi again, I noticed you released 1.3 of Opcode. Gotta check that out sometime=20 soon! (That "time" thing ...) Anyway, my question for you is where you found LSS-triangle collision=20 code, which you talk about in the notes about Opcode. I looked at=20 Magic Software, and they actually don't provide that. I want to get=20 some readable code to show a particular stick-in-the-mud around the=20 office that it truly is easier to use LSS-tri intersection that=20 returns time of earliest intersection, than first moving the sphere=20 and then detecting what happened and trying to patch it up from=20 there (complete with tunneling through walls and everything). If you know of a link that could help me out, or could donate a page=20 of code, I'd be much obliged. Cheers, / h+ |