RE: [GD-Windows] DirectSound(3D) and Windows XP, known problems?
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From: Tom F. <to...@mu...> - 2002-09-19 09:39:32
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Changing PCI slots forces the IRQ arbitration to be re-done, so it solves a suprising number of conflicts on all sorts of cards. This combo is (a) incredibly common and (b) prone to problems. Randomly installing drivers and moving PCI slots usually eventually sorts it, but it's all just voodoo, and in some cases I've had to simply turn hardware sound accelleration off completely, so DSound is doing the mixing in software and using the legacy (but reliable) WaveOut stuff. Tom Forsyth - purely hypothetical Muckyfoot bloke. This email is the product of your deranged imagination, and does not in any way imply existence of the author. > -----Original Message----- > From: Eero Pajarre [mailto:epa...@ko...] > Sent: 18 September 2002 19:53 > To: gam...@li... > Subject: Re: [GD-Windows] DirectSound(3D) and Windows XP, known > problems? > > > Jon Watte wrote: > > > Interrupt sharing not working? That's so lame. What is the > sound and > > graphics cards, so I can avoid one of them? :-) > > > > Nvidia (Geforce 4) based graphics, and Creative (SB Live) soundcard, > easy to avoid ;-) > > Seriously, I don't really know what was happening, except > that changing > to a different PCI slot apparently fixed it. (actually according the > the motherboard docs there should not have been direct > conflicts in the > original slot either). It is quite possible that I am doing something > wrong with DirectSound, and it just has worked so far. > > I will also finish my OpenAL backend, in my tests it at least > had different > problems. > > > Eero > > > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: AMD - Your access to the experts > on Hammer Technology! Open Source & Linux Developers, register now > for the AMD Developer Symposium. Code: EX8664 > http://www.developwithamd.com/developerlab > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > |