Re: [GD-Windows] DirectSound(3D) and Windows XP, known problems?
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From: Eero P. <epa...@ko...> - 2002-09-18 11:52:41
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Tom Forsyth wrote: > Sound driver problems. Who would have thought it? :-) > > Sound driver quality ranges from bad to appalling. Most code I know always > uses software mixing and the fewest number of features possible. By all > means have an "advanced" panel so the user can re-enable all the > 3D-surround-sound-hardware-accellerated loveliness, but make it advanced, > not default, because it's so flaky, and the flakiness is so random. Better > to get basic 2D sound without hisses and crackles and distortion on all > platforms than get really cool sound on some and BSODs on others :-( > > It's usually sound driver and/or motherboard driver related. Because of my specific requirements, downgrading from the 4-channel audio was not really possible. But I was sort of lucky, I happened to notice that the screen mode which was used correlated with the sound problems. This made me suspect interrupt issues between graphics and sound card. Moving the sound card to a different PCI slot seems to solve the problem. For me this is an ok fix at the moment. (I understand that for a typical game providing a reliable fallback alternative is a must) Eero |