[GD-Windows] DirectSound(3D) and Windows XP, known problems?
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From: Eero P. <epa...@ko...> - 2002-09-13 17:56:22
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I have written a simulator which uses the DirectSound3D to position several sound efects around the user. Typically the simulator is used in a 4 channel setup so I found the 3d interface useful. I have compiled it using the dsound which was included with VC++ 6.0, which must mean something quite old. I do my graphics in OpenGL so I have not had the need to follow the latest DirectX versions. The simulator works ok with Windows 98 and Windows ME using SB Live and Live 5.1 soundcards, but with WindowsXP there are serious sound quality problems. Also when testing with the Creative speaker test program I think I hear something wrong with the sound on the Win XP machine. Has anybody seen (heard) this before. Should I be looking for a driver, DirectX, or application bug? Eero |