2 questions. would a large map size slow down the frame rate of you game? and second is there a "safe" way to shrink down map size with out currupting it? ive made my entire first level and realize i must of added an extra zero in it a while back and i have all this unused space...
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1) No, a map that contains (for example) 16 million tiles (4000x4000 tiles / 128000x128000 pixels for example) should run about as fast as a map that contains 1024 tiles (32x32 tiles / 1024x1024 pixels) except for the fact that you might have a lot of other stuff besides tiles on the map. There will probably be a lot more paths/sprites and functions on a larger map, which could slow things down noticably.
2) Try it -- you should be able to enter a new size and click the Update Map button. It should work out correctly. Verify it in the map editor after you do this. If it didn't work, just don't save the map (and do come back for more help). But I think it should work.
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yea i made a zip file and kept trying out numbers, my origional height of the map was 10,000, but i only needed 1,500! and the slowing down came from the fact that i had about 60 intial sprites, ith only about 20 being enemies so i special functioned them in and i got about 75 fps rather than 55.
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2 questions. would a large map size slow down the frame rate of you game? and second is there a "safe" way to shrink down map size with out currupting it? ive made my entire first level and realize i must of added an extra zero in it a while back and i have all this unused space...
1) No, a map that contains (for example) 16 million tiles (4000x4000 tiles / 128000x128000 pixels for example) should run about as fast as a map that contains 1024 tiles (32x32 tiles / 1024x1024 pixels) except for the fact that you might have a lot of other stuff besides tiles on the map. There will probably be a lot more paths/sprites and functions on a larger map, which could slow things down noticably.
2) Try it -- you should be able to enter a new size and click the Update Map button. It should work out correctly. Verify it in the map editor after you do this. If it didn't work, just don't save the map (and do come back for more help). But I think it should work.
yea i made a zip file and kept trying out numbers, my origional height of the map was 10,000, but i only needed 1,500! and the slowing down came from the fact that i had about 60 intial sprites, ith only about 20 being enemies so i special functioned them in and i got about 75 fps rather than 55.