jumping on enemies and killing them is simple i got that down, i just wish there was an easier way to add the special little effect seen in most "jump on the enemy platformers" which is once youve jumped on the enemy and succesfully killed it you bouce off of it... only way i can think of doing this would be set the enemy to repel the player, but that has bad written all over it, any have any ideas? maybe a simple script? thanks
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Why bad? Well, if you don't want to do that, here's an idea: switch the player to a vector path sprite as soon as they hit, then back to an input-controlled sprite after the upward jump.
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bad because any time i use repel features the repel is never the same ammount... like it will repel high medium and low in no specific order, it isnt accurate enough
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jumping on enemies and killing them is simple i got that down, i just wish there was an easier way to add the special little effect seen in most "jump on the enemy platformers" which is once youve jumped on the enemy and succesfully killed it you bouce off of it... only way i can think of doing this would be set the enemy to repel the player, but that has bad written all over it, any have any ideas? maybe a simple script? thanks
Why bad? Well, if you don't want to do that, here's an idea: switch the player to a vector path sprite as soon as they hit, then back to an input-controlled sprite after the upward jump.
bad because any time i use repel features the repel is never the same ammount... like it will repel high medium and low in no specific order, it isnt accurate enough