i dont know what happen, all of a sudden my gameplay was like in fastforward? sprites moving too fast, the last thing i did was use the scripting wizard to make a basic shooting script, i solved it by setting a framerate... but still i dont know why it happen? has this happen to anyone else before?
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I've never heard of this happening, but it may be due to something in the script malfunctioning in conjunction with your game, which removes the inherent framerate limit.
You know, or something. It's not like I know what I'm talking about.
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My guess is that it had to do with rebooting the computer or some other factor that you didn't count on. I don't see how adding script would speed things up.
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ok... i uninstalled game dev and reinstalled just incase some file somewhere got messed up, still the game speed is way faster then it should be, and its just not this one game, ive made a few other projects and they are all doing the same thing, i even downloaded some from the project listings and still the problem is there, guess its time to zip things up and reformat the harddrive.
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I don't think reformatting the hard drive would make things go slower. That's kind of the opposite of the point of doing that. It may be that you either installed something to make your computer more efficient or uninstalled something that was a resource hog, so now your computer runs better than before. Or you installed some kind of virus that tampers with the time delay control on the computer or something, but I don't know of any of those. So your best bet is to just add a framerate cap, which is a good idea in most if not all cases anyway.
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Maybe you had vsync on and turned it off since then. Framerate lock will keep your framerate to whatever you want but has side effects (blur or pixel jitter when scrolling). Vsyncing to 75hz or 85hz will give you 75 or 85 fps locked respectivly, if computer is fast enough. You can of course Vsync to 60hz though it may cause eye strain.
Maybe in SGDK 2.0 fps and game clock will not be one and the same. Hope so.
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it was my monitor refresh rate, i just bought one of those new 256mb graphic card and put refresh rate all the way up to 150 just testing things out, i had no idea that the monitor refresh rate played such a role...
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Heh... and it never occurred to you that a new video card and a higher refresh rate might drastically effect the speed of a game!? :D Even without a higher refresh rate, it's highly likely that a new new video card and/or its drivers perform better than an older one.
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i dont know what happen, all of a sudden my gameplay was like in fastforward? sprites moving too fast, the last thing i did was use the scripting wizard to make a basic shooting script, i solved it by setting a framerate... but still i dont know why it happen? has this happen to anyone else before?
I've never heard of this happening, but it may be due to something in the script malfunctioning in conjunction with your game, which removes the inherent framerate limit.
You know, or something. It's not like I know what I'm talking about.
My guess is that it had to do with rebooting the computer or some other factor that you didn't count on. I don't see how adding script would speed things up.
ok... i uninstalled game dev and reinstalled just incase some file somewhere got messed up, still the game speed is way faster then it should be, and its just not this one game, ive made a few other projects and they are all doing the same thing, i even downloaded some from the project listings and still the problem is there, guess its time to zip things up and reformat the harddrive.
I don't think reformatting the hard drive would make things go slower. That's kind of the opposite of the point of doing that. It may be that you either installed something to make your computer more efficient or uninstalled something that was a resource hog, so now your computer runs better than before. Or you installed some kind of virus that tampers with the time delay control on the computer or something, but I don't know of any of those. So your best bet is to just add a framerate cap, which is a good idea in most if not all cases anyway.
Maybe you had vsync on and turned it off since then. Framerate lock will keep your framerate to whatever you want but has side effects (blur or pixel jitter when scrolling). Vsyncing to 75hz or 85hz will give you 75 or 85 fps locked respectivly, if computer is fast enough. You can of course Vsync to 60hz though it may cause eye strain.
Maybe in SGDK 2.0 fps and game clock will not be one and the same. Hope so.
it was my monitor refresh rate, i just bought one of those new 256mb graphic card and put refresh rate all the way up to 150 just testing things out, i had no idea that the monitor refresh rate played such a role...
Heh... and it never occurred to you that a new video card and a higher refresh rate might drastically effect the speed of a game!? :D Even without a higher refresh rate, it's highly likely that a new new video card and/or its drivers perform better than an older one.