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#7 Going back to UDP again

open
nobody
Gameplay (2)
6
2012-03-03
2012-03-03
No

This time only UDP shall be used, and a channel for data that must be reliable must be properly implemented.
Either by doing client <-> server <-> other clients, or client <-> server + client <-> other clients.

Example on http://gafferongames.com/networking-for-game-programmers/reliability-and-flow-control/

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