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From: Aaron Scott-B. <ta...@gm...> - 2019-12-06 02:31:45
|
I migrated the history to https://github.com/Talden/galaxyng I think there've been a few clones created but AFAIK no-one has taken it any further than getting it building and running (Steve and I both managed this independently using the NG_Stable branch. On Tue, Dec 3, 2019 at 6:00 AM John Woolsey <jwo...@ac...> wrote: > How goes GalaxyNG? > > > On 9/18/2018 3:14 PM, Steve Webb wrote: > > Hey! The stable branch is the way to go! I got it all up and running > > again! Woohoo! :) > > > > - Steve > > > > On Mon, Sep 17, 2018 at 4:16 PM Chris Shaffer <chr...@gm... > > <mailto:chr...@gm...>> wrote: > > > > I’m not sure if trilarion, who sent the original email, is on this > > list. > > On Mon, Sep 17, 2018 at 2:38 PM Aaron Scott-Boddendijk > > <ta...@gm... <mailto:ta...@gm...>> wrote: > > > > There is a 'stable' branch too that supposedly is what one of > > the servers was actually running. > > > > I wouldn't at all be surprised if fixes are needed though. > > I'll see whether I can get any further - though if anyone > > spots anything please do raise a PR while we decide where the > > code should live permanently. > > > > On Tue, Sep 18, 2018 at 9:05 AM Steve Webb <bi...@gm... > > <mailto:bi...@gm...>> wrote: > > > > Well, bad news unfortunately. > > > > I got galaxyng compiled on Ubuntu 16.04 (64-bit) and ran > > the "-template" command, and got and edited a template. > > Everything went well until I ran the "-create" command and > > got a core dump. :( > > > > I wondered if it was a 64/32 bit problem, so I found out > > how to compile and link it using all 32-bit stuff and > > turned off all of the libgd stuff but it still core-dumped > > at the same point, so it may be a new compiler > > optimization thing maybe? > > > > (gdb) set args -create pre01.glx > > (gdb) run > > Starting program: /home/steve/Games/galaxyng -create > pre01.glx > > > > Program received signal SIGSEGV, Segmentation fault. > > 0x0806ceb2 in addListF () > > (gdb) bt > > #0 0x0806ceb2 in addListF () > > #1 0x0804b8ca in readGameSpec (specfile=0x8085030) at > > create.c:151 > > #2 0x0806a737 in CMD_create (argc=3, argv=0xffffd6a4) at > > cmd_create.c:30 > > #3 0x080494b4 in main (argc=3, argv=0xffffd6a4) at > > galaxyng.c:139 > > > > (gdb) break create.c:150 > > Breakpoint 1 at 0x804b8a1: file create.c, line 150. > > > > (gdb) run > > The program being debugged has been started already. > > Start it from the beginning? (y or n) y > > Starting program: /home/steve/Games/galaxyng -create > pre01.glx > > > > Breakpoint 1, readGameSpec (specfile=0x8085030) at > > create.c:150 > > 150 aNewPlayer->pswd = strdup( raceName ); > > (gdb) list > > 145 ( aGameSpec->numberOfPlayers )++; > > 146 sprintf( raceName, "race_%d", > > 147 aGameSpec->numberOfPlayers ); > > 148 setName( aNewPlayer, raceName ); > > 149 sprintf( raceName, "P%d", rand( ) ); > > 150 aNewPlayer->pswd = strdup( raceName ); > > 151 addList( &( aGameSpec->players ), > > aNewPlayer ); > > 152 aNewPlayer->coreSizes = > > 153 malloc( 10 * sizeof( double ) ); > > 154 memset( aNewPlayer->coreSizes, 0, > > (gdb) print raceName > > $1 = "P867346957\000\377\204\214\a\b\001\000\000" > > (gdb) print aNewPlayer > > $2 = (newplayer *) 0x8086270 > > (gdb) print *aNewPlayer > > $3 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: > > Cannot access memory at address 0xf1ea5747>, addr = > > 0x80862b8 "race_1", pswd = 0x0, numberOfHomePlanets = 0, > > coreSizes = 0x0, coreXOffset = 0x0, coreYOffset = 0x0, > > team = 0, done = 0} > > (gdb) n > > 151 addList( &( aGameSpec->players ), > > aNewPlayer ); > > (gdb) print aNewPlayer > > $4 = (newplayer *) 0x8086270 > > (gdb) print *aNewPlayer > > $5 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: > > Cannot access memory at address 0xf1ea5747>, addr = > > 0x80862b8 "race_1", pswd = 0x80862c8 "P867346957", > > numberOfHomePlanets = 0, coreSizes = 0x0, coreXOffset = > > 0x0, coreYOffset = 0x0, team = 0, done = 0} > > > > I'm wondering if it's the "cannot access memory at ..." > > errors. > > > > to recreate: > > > > git clone gi...@gi...:Talden/galaxyng.git > > <mailto:gi...@gi...:Talden/galaxyng.git> > > cd galaxyng > > # you may have libgd issues, so uncomment the ADDTL_* > > lines from Source/Makefile and > > # remove influence.c from GNG_SRCS to completely remove > > the influence map and libgd stuff > > make > > make install > > cd ~/Games > > ./galaxyng -template blah 4 > > ./galaxyng -create blah.glx > > > > - Steve Webb > > > > On Sun, Sep 16, 2018 at 5:34 AM Aaron Scott-Boddendijk > > <ta...@gm... <mailto:ta...@gm...>> wrote: > > > > I've made a quick conversion and then split into what > > are hopefully logical pieces (as some might prove to > > be abandonware in the long-run). > > > > Todo > > 1. Sign up and transfer the repos to a GalaxyNG > > account that a maintainer can hold > > 2. Add Readme's to each repo with at least License and > > Source information - ideally adding a blurb about the > > content purpose and maintenance intentions (I expect > > some are abandonware) > > 3. Find out which commit people are actually running > > and tag it as a known stable release. > > 4. Add a getting started with building (maybe with > > some notes on building and running in a docker > > container - likely easier for Windows participants to > > deal with dependencies) > > > > > > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: John W. <jwo...@ac...> - 2019-12-02 17:00:01
|
How goes GalaxyNG? On 9/18/2018 3:14 PM, Steve Webb wrote: > Hey! The stable branch is the way to go! I got it all up and running > again! Woohoo! :) > > - Steve > > On Mon, Sep 17, 2018 at 4:16 PM Chris Shaffer <chr...@gm... > <mailto:chr...@gm...>> wrote: > > I’m not sure if trilarion, who sent the original email, is on this > list. > On Mon, Sep 17, 2018 at 2:38 PM Aaron Scott-Boddendijk > <ta...@gm... <mailto:ta...@gm...>> wrote: > > There is a 'stable' branch too that supposedly is what one of > the servers was actually running. > > I wouldn't at all be surprised if fixes are needed though. > I'll see whether I can get any further - though if anyone > spots anything please do raise a PR while we decide where the > code should live permanently. > > On Tue, Sep 18, 2018 at 9:05 AM Steve Webb <bi...@gm... > <mailto:bi...@gm...>> wrote: > > Well, bad news unfortunately. > > I got galaxyng compiled on Ubuntu 16.04 (64-bit) and ran > the "-template" command, and got and edited a template. > Everything went well until I ran the "-create" command and > got a core dump. :( > > I wondered if it was a 64/32 bit problem, so I found out > how to compile and link it using all 32-bit stuff and > turned off all of the libgd stuff but it still core-dumped > at the same point, so it may be a new compiler > optimization thing maybe? > > (gdb) set args -create pre01.glx > (gdb) run > Starting program: /home/steve/Games/galaxyng -create pre01.glx > > Program received signal SIGSEGV, Segmentation fault. > 0x0806ceb2 in addListF () > (gdb) bt > #0 0x0806ceb2 in addListF () > #1 0x0804b8ca in readGameSpec (specfile=0x8085030) at > create.c:151 > #2 0x0806a737 in CMD_create (argc=3, argv=0xffffd6a4) at > cmd_create.c:30 > #3 0x080494b4 in main (argc=3, argv=0xffffd6a4) at > galaxyng.c:139 > > (gdb) break create.c:150 > Breakpoint 1 at 0x804b8a1: file create.c, line 150. > > (gdb) run > The program being debugged has been started already. > Start it from the beginning? (y or n) y > Starting program: /home/steve/Games/galaxyng -create pre01.glx > > Breakpoint 1, readGameSpec (specfile=0x8085030) at > create.c:150 > 150 aNewPlayer->pswd = strdup( raceName ); > (gdb) list > 145 ( aGameSpec->numberOfPlayers )++; > 146 sprintf( raceName, "race_%d", > 147 aGameSpec->numberOfPlayers ); > 148 setName( aNewPlayer, raceName ); > 149 sprintf( raceName, "P%d", rand( ) ); > 150 aNewPlayer->pswd = strdup( raceName ); > 151 addList( &( aGameSpec->players ), > aNewPlayer ); > 152 aNewPlayer->coreSizes = > 153 malloc( 10 * sizeof( double ) ); > 154 memset( aNewPlayer->coreSizes, 0, > (gdb) print raceName > $1 = "P867346957\000\377\204\214\a\b\001\000\000" > (gdb) print aNewPlayer > $2 = (newplayer *) 0x8086270 > (gdb) print *aNewPlayer > $3 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: > Cannot access memory at address 0xf1ea5747>, addr = > 0x80862b8 "race_1", pswd = 0x0, numberOfHomePlanets = 0, > coreSizes = 0x0, coreXOffset = 0x0, coreYOffset = 0x0, > team = 0, done = 0} > (gdb) n > 151 addList( &( aGameSpec->players ), > aNewPlayer ); > (gdb) print aNewPlayer > $4 = (newplayer *) 0x8086270 > (gdb) print *aNewPlayer > $5 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: > Cannot access memory at address 0xf1ea5747>, addr = > 0x80862b8 "race_1", pswd = 0x80862c8 "P867346957", > numberOfHomePlanets = 0, coreSizes = 0x0, coreXOffset = > 0x0, coreYOffset = 0x0, team = 0, done = 0} > > I'm wondering if it's the "cannot access memory at ..." > errors. > > to recreate: > > git clone gi...@gi...:Talden/galaxyng.git > <mailto:gi...@gi...:Talden/galaxyng.git> > cd galaxyng > # you may have libgd issues, so uncomment the ADDTL_* > lines from Source/Makefile and > # remove influence.c from GNG_SRCS to completely remove > the influence map and libgd stuff > make > make install > cd ~/Games > ./galaxyng -template blah 4 > ./galaxyng -create blah.glx > > - Steve Webb > > On Sun, Sep 16, 2018 at 5:34 AM Aaron Scott-Boddendijk > <ta...@gm... <mailto:ta...@gm...>> wrote: > > I've made a quick conversion and then split into what > are hopefully logical pieces (as some might prove to > be abandonware in the long-run). > > Todo > 1. Sign up and transfer the repos to a GalaxyNG > account that a maintainer can hold > 2. Add Readme's to each repo with at least License and > Source information - ideally adding a blurb about the > content purpose and maintenance intentions (I expect > some are abandonware) > 3. Find out which commit people are actually running > and tag it as a known stable release. > 4. Add a getting started with building (maybe with > some notes on building and running in a docker > container - likely easier for Windows participants to > deal with dependencies) > |
From: Steve W. <bi...@gm...> - 2018-09-18 19:14:26
|
Hey! The stable branch is the way to go! I got it all up and running again! Woohoo! :) - Steve On Mon, Sep 17, 2018 at 4:16 PM Chris Shaffer <chr...@gm...> wrote: > I’m not sure if trilarion, who sent the original email, is on this list. > On Mon, Sep 17, 2018 at 2:38 PM Aaron Scott-Boddendijk <ta...@gm...> > wrote: > >> There is a 'stable' branch too that supposedly is what one of the servers >> was actually running. >> >> I wouldn't at all be surprised if fixes are needed though. I'll see >> whether I can get any further - though if anyone spots anything please do >> raise a PR while we decide where the code should live permanently. >> >> On Tue, Sep 18, 2018 at 9:05 AM Steve Webb <bi...@gm...> wrote: >> >>> Well, bad news unfortunately. >>> >>> I got galaxyng compiled on Ubuntu 16.04 (64-bit) and ran the "-template" >>> command, and got and edited a template. Everything went well until I ran >>> the "-create" command and got a core dump. :( >>> >>> I wondered if it was a 64/32 bit problem, so I found out how to compile >>> and link it using all 32-bit stuff and turned off all of the libgd stuff >>> but it still core-dumped at the same point, so it may be a new compiler >>> optimization thing maybe? >>> >>> (gdb) set args -create pre01.glx >>> (gdb) run >>> Starting program: /home/steve/Games/galaxyng -create pre01.glx >>> >>> Program received signal SIGSEGV, Segmentation fault. >>> 0x0806ceb2 in addListF () >>> (gdb) bt >>> #0 0x0806ceb2 in addListF () >>> #1 0x0804b8ca in readGameSpec (specfile=0x8085030) at create.c:151 >>> #2 0x0806a737 in CMD_create (argc=3, argv=0xffffd6a4) at cmd_create.c:30 >>> #3 0x080494b4 in main (argc=3, argv=0xffffd6a4) at galaxyng.c:139 >>> >>> (gdb) break create.c:150 >>> Breakpoint 1 at 0x804b8a1: file create.c, line 150. >>> >>> (gdb) run >>> The program being debugged has been started already. >>> Start it from the beginning? (y or n) y >>> Starting program: /home/steve/Games/galaxyng -create pre01.glx >>> >>> Breakpoint 1, readGameSpec (specfile=0x8085030) at create.c:150 >>> 150 aNewPlayer->pswd = strdup( raceName ); >>> (gdb) list >>> 145 ( aGameSpec->numberOfPlayers )++; >>> 146 sprintf( raceName, "race_%d", >>> 147 aGameSpec->numberOfPlayers ); >>> 148 setName( aNewPlayer, raceName ); >>> 149 sprintf( raceName, "P%d", rand( ) ); >>> 150 aNewPlayer->pswd = strdup( raceName ); >>> 151 addList( &( aGameSpec->players ), >>> aNewPlayer ); >>> 152 aNewPlayer->coreSizes = >>> 153 malloc( 10 * sizeof( double ) ); >>> 154 memset( aNewPlayer->coreSizes, 0, >>> (gdb) print raceName >>> $1 = "P867346957\000\377\204\214\a\b\001\000\000" >>> (gdb) print aNewPlayer >>> $2 = (newplayer *) 0x8086270 >>> (gdb) print *aNewPlayer >>> $3 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: Cannot access >>> memory at address 0xf1ea5747>, addr = 0x80862b8 "race_1", pswd = 0x0, >>> numberOfHomePlanets = 0, >>> coreSizes = 0x0, coreXOffset = 0x0, coreYOffset = 0x0, team = 0, done >>> = 0} >>> (gdb) n >>> 151 addList( &( aGameSpec->players ), >>> aNewPlayer ); >>> (gdb) print aNewPlayer >>> $4 = (newplayer *) 0x8086270 >>> (gdb) print *aNewPlayer >>> $5 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: Cannot access >>> memory at address 0xf1ea5747>, addr = 0x80862b8 "race_1", pswd = 0x80862c8 >>> "P867346957", >>> numberOfHomePlanets = 0, coreSizes = 0x0, coreXOffset = 0x0, >>> coreYOffset = 0x0, team = 0, done = 0} >>> >>> I'm wondering if it's the "cannot access memory at ..." errors. >>> >>> to recreate: >>> >>> git clone gi...@gi...:Talden/galaxyng.git >>> cd galaxyng >>> # you may have libgd issues, so uncomment the ADDTL_* lines from >>> Source/Makefile and >>> # remove influence.c from GNG_SRCS to completely remove the influence >>> map and libgd stuff >>> make >>> make install >>> cd ~/Games >>> ./galaxyng -template blah 4 >>> ./galaxyng -create blah.glx >>> >>> - Steve Webb >>> >>> On Sun, Sep 16, 2018 at 5:34 AM Aaron Scott-Boddendijk <ta...@gm...> >>> wrote: >>> >>>> I've made a quick conversion and then split into what are hopefully >>>> logical pieces (as some might prove to be abandonware in the long-run). >>>> >>>> Todo >>>> 1. Sign up and transfer the repos to a GalaxyNG account that a >>>> maintainer can hold >>>> 2. Add Readme's to each repo with at least License and Source >>>> information - ideally adding a blurb about the content purpose and >>>> maintenance intentions (I expect some are abandonware) >>>> 3. Find out which commit people are actually running and tag it as a >>>> known stable release. >>>> 4. Add a getting started with building (maybe with some notes on >>>> building and running in a docker container - likely easier for Windows >>>> participants to deal with dependencies) >>>> >>>> ** Main 'game-engine' codebase >>>> - Needs known-stable tagging (existing tags weren't correctly created >>>> in CVS so cvs2git did a terrible job here) >>>> - Needs clean-up of a couple of branches >>>> https://github.com/Talden/galaxyng >>>> >>>> ** Game Docs. Maybe a markdown version that doesn't make assumptions >>>> about deployment technology could make it's way back into the core repo >>>> (and this become unmaintained) >>>> https://github.com/Talden/galaxyng-docs >>>> >>>> ** A MapEditor of unknown utility >>>> - An executable is checked in... that seems... bad. But does it even >>>> run on current systems? >>>> - I doubt the delphi-code is buildable by anyone. I wonder if it's >>>> simple enough to port (presuming it's still useful in some form) >>>> https://github.com/Talden/galaxyng-map-editor >>>> >>>> ** 'Server' - is this to help with game registration? I haven't looked >>>> at what the code is, other than it being separate from the game-engine >>>> https://github.com/Talden/galaxyng-server >>>> >>>> ** The old homepage. >>>> - Perhaps this could be turned into a clean page we could get github to >>>> host with links to the repos >>>> https://github.com/Talden/galaxyng-homepage >>>> >>>> ** Very old Hall of Fame data. I don't know if anyone wants this, or >>>> whether we'd expect to maintain it. >>>> https://github.com/Talden/galaxyng-hof-data >>>> >>>> >>>> On Sun, Sep 16, 2018 at 5:44 PM Steve Webb <bi...@gm...> wrote: >>>> >>>>> You guys can add me as a maintainer. My gitlab account is @bigwebb. >>>>> >>>>> - Steve >>>>> >>>>> On Sat, Sep 15, 2018, 9:31 PM Aaron Scott-Boddendijk <ta...@gm...> >>>>> wrote: >>>>> >>>>>> I was going to do the same but stitch the NG_Stable onto NG as a >>>>>> branch. >>>>>> >>>>>> I was also going to pull out Doc, web, HOF and MapEditor as separate >>>>>> repos (history preserving) to clean up core code-base. >>>>>> >>>>>> Just takes a little filter-branch manipulation after the cvs2git >>>>>> conversion. >>>>>> >>>>>> If there's any interest in that I could do that and transfer >>>>>> ownership to someone interested as a maintainer. >>>>>> >>>>>> On Sun, Sep 16, 2018 at 2:33 AM Chris Shaffer < >>>>>> chr...@gm...> wrote: >>>>>> >>>>>>> FYI >>>>>>> >>>>>>> ---------- Forwarded message --------- >>>>>>> From: <tri...@us...> >>>>>>> Date: Fri, Sep 14, 2018 at 12:58 AM >>>>>>> Subject: GalaxyNG CVS to Git conversion >>>>>>> To: <chr...@us...> >>>>>>> CC: <tri...@us...> >>>>>>> >>>>>>> >>>>>>> Hi, >>>>>>> >>>>>>> Just as an information, I converted the CVS repository of GalaxyNG >>>>>>> to Git and put it at https://gitlab.com/osgames/galaxyng. >>>>>>> >>>>>>> If you want to own it, it would be okay, I could transfer ownership >>>>>>> and fork it. >>>>>>> >>>>>>> Regards, >>>>>>> Trilarion >>>>>>> ------------------------------ >>>>>>> >>>>>>> This message was sent to you via the SourceForge web mail form. >>>>>>> You may reply to this message directly, or at >>>>>>> https://sourceforge.net/u/trilarion/profile/send_message >>>>>>> _______________________________________________ >>>>>>> GalaxyNG-Developers mailing list >>>>>>> Gal...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>>>> >>>>>> _______________________________________________ >>>>>> GalaxyNG-Developers mailing list >>>>>> Gal...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>>> >>>>> _______________________________________________ >>>>> GalaxyNG-Developers mailing list >>>>> Gal...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>> >>>> _______________________________________________ >>>> GalaxyNG-Developers mailing list >>>> Gal...@li... >>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>> >>> _______________________________________________ >>> GalaxyNG-Developers mailing list >>> Gal...@li... >>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>> >> _______________________________________________ >> GalaxyNG-Developers mailing list >> Gal...@li... >> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >> > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: Chris S. <chr...@gm...> - 2018-09-17 22:16:28
|
I’m not sure if trilarion, who sent the original email, is on this list. On Mon, Sep 17, 2018 at 2:38 PM Aaron Scott-Boddendijk <ta...@gm...> wrote: > There is a 'stable' branch too that supposedly is what one of the servers > was actually running. > > I wouldn't at all be surprised if fixes are needed though. I'll see > whether I can get any further - though if anyone spots anything please do > raise a PR while we decide where the code should live permanently. > > On Tue, Sep 18, 2018 at 9:05 AM Steve Webb <bi...@gm...> wrote: > >> Well, bad news unfortunately. >> >> I got galaxyng compiled on Ubuntu 16.04 (64-bit) and ran the "-template" >> command, and got and edited a template. Everything went well until I ran >> the "-create" command and got a core dump. :( >> >> I wondered if it was a 64/32 bit problem, so I found out how to compile >> and link it using all 32-bit stuff and turned off all of the libgd stuff >> but it still core-dumped at the same point, so it may be a new compiler >> optimization thing maybe? >> >> (gdb) set args -create pre01.glx >> (gdb) run >> Starting program: /home/steve/Games/galaxyng -create pre01.glx >> >> Program received signal SIGSEGV, Segmentation fault. >> 0x0806ceb2 in addListF () >> (gdb) bt >> #0 0x0806ceb2 in addListF () >> #1 0x0804b8ca in readGameSpec (specfile=0x8085030) at create.c:151 >> #2 0x0806a737 in CMD_create (argc=3, argv=0xffffd6a4) at cmd_create.c:30 >> #3 0x080494b4 in main (argc=3, argv=0xffffd6a4) at galaxyng.c:139 >> >> (gdb) break create.c:150 >> Breakpoint 1 at 0x804b8a1: file create.c, line 150. >> >> (gdb) run >> The program being debugged has been started already. >> Start it from the beginning? (y or n) y >> Starting program: /home/steve/Games/galaxyng -create pre01.glx >> >> Breakpoint 1, readGameSpec (specfile=0x8085030) at create.c:150 >> 150 aNewPlayer->pswd = strdup( raceName ); >> (gdb) list >> 145 ( aGameSpec->numberOfPlayers )++; >> 146 sprintf( raceName, "race_%d", >> 147 aGameSpec->numberOfPlayers ); >> 148 setName( aNewPlayer, raceName ); >> 149 sprintf( raceName, "P%d", rand( ) ); >> 150 aNewPlayer->pswd = strdup( raceName ); >> 151 addList( &( aGameSpec->players ), >> aNewPlayer ); >> 152 aNewPlayer->coreSizes = >> 153 malloc( 10 * sizeof( double ) ); >> 154 memset( aNewPlayer->coreSizes, 0, >> (gdb) print raceName >> $1 = "P867346957\000\377\204\214\a\b\001\000\000" >> (gdb) print aNewPlayer >> $2 = (newplayer *) 0x8086270 >> (gdb) print *aNewPlayer >> $3 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: Cannot access >> memory at address 0xf1ea5747>, addr = 0x80862b8 "race_1", pswd = 0x0, >> numberOfHomePlanets = 0, >> coreSizes = 0x0, coreXOffset = 0x0, coreYOffset = 0x0, team = 0, done = >> 0} >> (gdb) n >> 151 addList( &( aGameSpec->players ), >> aNewPlayer ); >> (gdb) print aNewPlayer >> $4 = (newplayer *) 0x8086270 >> (gdb) print *aNewPlayer >> $5 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: Cannot access >> memory at address 0xf1ea5747>, addr = 0x80862b8 "race_1", pswd = 0x80862c8 >> "P867346957", >> numberOfHomePlanets = 0, coreSizes = 0x0, coreXOffset = 0x0, >> coreYOffset = 0x0, team = 0, done = 0} >> >> I'm wondering if it's the "cannot access memory at ..." errors. >> >> to recreate: >> >> git clone gi...@gi...:Talden/galaxyng.git >> cd galaxyng >> # you may have libgd issues, so uncomment the ADDTL_* lines from >> Source/Makefile and >> # remove influence.c from GNG_SRCS to completely remove the influence map >> and libgd stuff >> make >> make install >> cd ~/Games >> ./galaxyng -template blah 4 >> ./galaxyng -create blah.glx >> >> - Steve Webb >> >> On Sun, Sep 16, 2018 at 5:34 AM Aaron Scott-Boddendijk <ta...@gm...> >> wrote: >> >>> I've made a quick conversion and then split into what are hopefully >>> logical pieces (as some might prove to be abandonware in the long-run). >>> >>> Todo >>> 1. Sign up and transfer the repos to a GalaxyNG account that a >>> maintainer can hold >>> 2. Add Readme's to each repo with at least License and Source >>> information - ideally adding a blurb about the content purpose and >>> maintenance intentions (I expect some are abandonware) >>> 3. Find out which commit people are actually running and tag it as a >>> known stable release. >>> 4. Add a getting started with building (maybe with some notes on >>> building and running in a docker container - likely easier for Windows >>> participants to deal with dependencies) >>> >>> ** Main 'game-engine' codebase >>> - Needs known-stable tagging (existing tags weren't correctly created in >>> CVS so cvs2git did a terrible job here) >>> - Needs clean-up of a couple of branches >>> https://github.com/Talden/galaxyng >>> >>> ** Game Docs. Maybe a markdown version that doesn't make assumptions >>> about deployment technology could make it's way back into the core repo >>> (and this become unmaintained) >>> https://github.com/Talden/galaxyng-docs >>> >>> ** A MapEditor of unknown utility >>> - An executable is checked in... that seems... bad. But does it even run >>> on current systems? >>> - I doubt the delphi-code is buildable by anyone. I wonder if it's >>> simple enough to port (presuming it's still useful in some form) >>> https://github.com/Talden/galaxyng-map-editor >>> >>> ** 'Server' - is this to help with game registration? I haven't looked >>> at what the code is, other than it being separate from the game-engine >>> https://github.com/Talden/galaxyng-server >>> >>> ** The old homepage. >>> - Perhaps this could be turned into a clean page we could get github to >>> host with links to the repos >>> https://github.com/Talden/galaxyng-homepage >>> >>> ** Very old Hall of Fame data. I don't know if anyone wants this, or >>> whether we'd expect to maintain it. >>> https://github.com/Talden/galaxyng-hof-data >>> >>> >>> On Sun, Sep 16, 2018 at 5:44 PM Steve Webb <bi...@gm...> wrote: >>> >>>> You guys can add me as a maintainer. My gitlab account is @bigwebb. >>>> >>>> - Steve >>>> >>>> On Sat, Sep 15, 2018, 9:31 PM Aaron Scott-Boddendijk <ta...@gm...> >>>> wrote: >>>> >>>>> I was going to do the same but stitch the NG_Stable onto NG as a >>>>> branch. >>>>> >>>>> I was also going to pull out Doc, web, HOF and MapEditor as separate >>>>> repos (history preserving) to clean up core code-base. >>>>> >>>>> Just takes a little filter-branch manipulation after the cvs2git >>>>> conversion. >>>>> >>>>> If there's any interest in that I could do that and transfer ownership >>>>> to someone interested as a maintainer. >>>>> >>>>> On Sun, Sep 16, 2018 at 2:33 AM Chris Shaffer <chr...@gm...> >>>>> wrote: >>>>> >>>>>> FYI >>>>>> >>>>>> ---------- Forwarded message --------- >>>>>> From: <tri...@us...> >>>>>> Date: Fri, Sep 14, 2018 at 12:58 AM >>>>>> Subject: GalaxyNG CVS to Git conversion >>>>>> To: <chr...@us...> >>>>>> CC: <tri...@us...> >>>>>> >>>>>> >>>>>> Hi, >>>>>> >>>>>> Just as an information, I converted the CVS repository of GalaxyNG to >>>>>> Git and put it at https://gitlab.com/osgames/galaxyng. >>>>>> >>>>>> If you want to own it, it would be okay, I could transfer ownership >>>>>> and fork it. >>>>>> >>>>>> Regards, >>>>>> Trilarion >>>>>> ------------------------------ >>>>>> >>>>>> This message was sent to you via the SourceForge web mail form. >>>>>> You may reply to this message directly, or at >>>>>> https://sourceforge.net/u/trilarion/profile/send_message >>>>>> _______________________________________________ >>>>>> GalaxyNG-Developers mailing list >>>>>> Gal...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>>> >>>>> _______________________________________________ >>>>> GalaxyNG-Developers mailing list >>>>> Gal...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>> >>>> _______________________________________________ >>>> GalaxyNG-Developers mailing list >>>> Gal...@li... >>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>> >>> _______________________________________________ >>> GalaxyNG-Developers mailing list >>> Gal...@li... >>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>> >> _______________________________________________ >> GalaxyNG-Developers mailing list >> Gal...@li... >> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >> > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: Aaron Scott-B. <ta...@gm...> - 2018-09-17 21:38:52
|
There is a 'stable' branch too that supposedly is what one of the servers was actually running. I wouldn't at all be surprised if fixes are needed though. I'll see whether I can get any further - though if anyone spots anything please do raise a PR while we decide where the code should live permanently. On Tue, Sep 18, 2018 at 9:05 AM Steve Webb <bi...@gm...> wrote: > Well, bad news unfortunately. > > I got galaxyng compiled on Ubuntu 16.04 (64-bit) and ran the "-template" > command, and got and edited a template. Everything went well until I ran > the "-create" command and got a core dump. :( > > I wondered if it was a 64/32 bit problem, so I found out how to compile > and link it using all 32-bit stuff and turned off all of the libgd stuff > but it still core-dumped at the same point, so it may be a new compiler > optimization thing maybe? > > (gdb) set args -create pre01.glx > (gdb) run > Starting program: /home/steve/Games/galaxyng -create pre01.glx > > Program received signal SIGSEGV, Segmentation fault. > 0x0806ceb2 in addListF () > (gdb) bt > #0 0x0806ceb2 in addListF () > #1 0x0804b8ca in readGameSpec (specfile=0x8085030) at create.c:151 > #2 0x0806a737 in CMD_create (argc=3, argv=0xffffd6a4) at cmd_create.c:30 > #3 0x080494b4 in main (argc=3, argv=0xffffd6a4) at galaxyng.c:139 > > (gdb) break create.c:150 > Breakpoint 1 at 0x804b8a1: file create.c, line 150. > > (gdb) run > The program being debugged has been started already. > Start it from the beginning? (y or n) y > Starting program: /home/steve/Games/galaxyng -create pre01.glx > > Breakpoint 1, readGameSpec (specfile=0x8085030) at create.c:150 > 150 aNewPlayer->pswd = strdup( raceName ); > (gdb) list > 145 ( aGameSpec->numberOfPlayers )++; > 146 sprintf( raceName, "race_%d", > 147 aGameSpec->numberOfPlayers ); > 148 setName( aNewPlayer, raceName ); > 149 sprintf( raceName, "P%d", rand( ) ); > 150 aNewPlayer->pswd = strdup( raceName ); > 151 addList( &( aGameSpec->players ), > aNewPlayer ); > 152 aNewPlayer->coreSizes = > 153 malloc( 10 * sizeof( double ) ); > 154 memset( aNewPlayer->coreSizes, 0, > (gdb) print raceName > $1 = "P867346957\000\377\204\214\a\b\001\000\000" > (gdb) print aNewPlayer > $2 = (newplayer *) 0x8086270 > (gdb) print *aNewPlayer > $3 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: Cannot access > memory at address 0xf1ea5747>, addr = 0x80862b8 "race_1", pswd = 0x0, > numberOfHomePlanets = 0, > coreSizes = 0x0, coreXOffset = 0x0, coreYOffset = 0x0, team = 0, done = > 0} > (gdb) n > 151 addList( &( aGameSpec->players ), > aNewPlayer ); > (gdb) print aNewPlayer > $4 = (newplayer *) 0x8086270 > (gdb) print *aNewPlayer > $5 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: Cannot access > memory at address 0xf1ea5747>, addr = 0x80862b8 "race_1", pswd = 0x80862c8 > "P867346957", > numberOfHomePlanets = 0, coreSizes = 0x0, coreXOffset = 0x0, coreYOffset > = 0x0, team = 0, done = 0} > > I'm wondering if it's the "cannot access memory at ..." errors. > > to recreate: > > git clone gi...@gi...:Talden/galaxyng.git > cd galaxyng > # you may have libgd issues, so uncomment the ADDTL_* lines from > Source/Makefile and > # remove influence.c from GNG_SRCS to completely remove the influence map > and libgd stuff > make > make install > cd ~/Games > ./galaxyng -template blah 4 > ./galaxyng -create blah.glx > > - Steve Webb > > On Sun, Sep 16, 2018 at 5:34 AM Aaron Scott-Boddendijk <ta...@gm...> > wrote: > >> I've made a quick conversion and then split into what are hopefully >> logical pieces (as some might prove to be abandonware in the long-run). >> >> Todo >> 1. Sign up and transfer the repos to a GalaxyNG account that a maintainer >> can hold >> 2. Add Readme's to each repo with at least License and Source information >> - ideally adding a blurb about the content purpose and maintenance >> intentions (I expect some are abandonware) >> 3. Find out which commit people are actually running and tag it as a >> known stable release. >> 4. Add a getting started with building (maybe with some notes on building >> and running in a docker container - likely easier for Windows participants >> to deal with dependencies) >> >> ** Main 'game-engine' codebase >> - Needs known-stable tagging (existing tags weren't correctly created in >> CVS so cvs2git did a terrible job here) >> - Needs clean-up of a couple of branches >> https://github.com/Talden/galaxyng >> >> ** Game Docs. Maybe a markdown version that doesn't make assumptions >> about deployment technology could make it's way back into the core repo >> (and this become unmaintained) >> https://github.com/Talden/galaxyng-docs >> >> ** A MapEditor of unknown utility >> - An executable is checked in... that seems... bad. But does it even run >> on current systems? >> - I doubt the delphi-code is buildable by anyone. I wonder if it's simple >> enough to port (presuming it's still useful in some form) >> https://github.com/Talden/galaxyng-map-editor >> >> ** 'Server' - is this to help with game registration? I haven't looked at >> what the code is, other than it being separate from the game-engine >> https://github.com/Talden/galaxyng-server >> >> ** The old homepage. >> - Perhaps this could be turned into a clean page we could get github to >> host with links to the repos >> https://github.com/Talden/galaxyng-homepage >> >> ** Very old Hall of Fame data. I don't know if anyone wants this, or >> whether we'd expect to maintain it. >> https://github.com/Talden/galaxyng-hof-data >> >> >> On Sun, Sep 16, 2018 at 5:44 PM Steve Webb <bi...@gm...> wrote: >> >>> You guys can add me as a maintainer. My gitlab account is @bigwebb. >>> >>> - Steve >>> >>> On Sat, Sep 15, 2018, 9:31 PM Aaron Scott-Boddendijk <ta...@gm...> >>> wrote: >>> >>>> I was going to do the same but stitch the NG_Stable onto NG as a branch. >>>> >>>> I was also going to pull out Doc, web, HOF and MapEditor as separate >>>> repos (history preserving) to clean up core code-base. >>>> >>>> Just takes a little filter-branch manipulation after the cvs2git >>>> conversion. >>>> >>>> If there's any interest in that I could do that and transfer ownership >>>> to someone interested as a maintainer. >>>> >>>> On Sun, Sep 16, 2018 at 2:33 AM Chris Shaffer <chr...@gm...> >>>> wrote: >>>> >>>>> FYI >>>>> >>>>> ---------- Forwarded message --------- >>>>> From: <tri...@us...> >>>>> Date: Fri, Sep 14, 2018 at 12:58 AM >>>>> Subject: GalaxyNG CVS to Git conversion >>>>> To: <chr...@us...> >>>>> CC: <tri...@us...> >>>>> >>>>> >>>>> Hi, >>>>> >>>>> Just as an information, I converted the CVS repository of GalaxyNG to >>>>> Git and put it at https://gitlab.com/osgames/galaxyng. >>>>> >>>>> If you want to own it, it would be okay, I could transfer ownership >>>>> and fork it. >>>>> >>>>> Regards, >>>>> Trilarion >>>>> ------------------------------ >>>>> >>>>> This message was sent to you via the SourceForge web mail form. >>>>> You may reply to this message directly, or at >>>>> https://sourceforge.net/u/trilarion/profile/send_message >>>>> _______________________________________________ >>>>> GalaxyNG-Developers mailing list >>>>> Gal...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>> >>>> _______________________________________________ >>>> GalaxyNG-Developers mailing list >>>> Gal...@li... >>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>> >>> _______________________________________________ >>> GalaxyNG-Developers mailing list >>> Gal...@li... >>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>> >> _______________________________________________ >> GalaxyNG-Developers mailing list >> Gal...@li... >> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >> > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: Steve W. <bi...@gm...> - 2018-09-17 21:05:35
|
Well, bad news unfortunately. I got galaxyng compiled on Ubuntu 16.04 (64-bit) and ran the "-template" command, and got and edited a template. Everything went well until I ran the "-create" command and got a core dump. :( I wondered if it was a 64/32 bit problem, so I found out how to compile and link it using all 32-bit stuff and turned off all of the libgd stuff but it still core-dumped at the same point, so it may be a new compiler optimization thing maybe? (gdb) set args -create pre01.glx (gdb) run Starting program: /home/steve/Games/galaxyng -create pre01.glx Program received signal SIGSEGV, Segmentation fault. 0x0806ceb2 in addListF () (gdb) bt #0 0x0806ceb2 in addListF () #1 0x0804b8ca in readGameSpec (specfile=0x8085030) at create.c:151 #2 0x0806a737 in CMD_create (argc=3, argv=0xffffd6a4) at cmd_create.c:30 #3 0x080494b4 in main (argc=3, argv=0xffffd6a4) at galaxyng.c:139 (gdb) break create.c:150 Breakpoint 1 at 0x804b8a1: file create.c, line 150. (gdb) run The program being debugged has been started already. Start it from the beginning? (y or n) y Starting program: /home/steve/Games/galaxyng -create pre01.glx Breakpoint 1, readGameSpec (specfile=0x8085030) at create.c:150 150 aNewPlayer->pswd = strdup( raceName ); (gdb) list 145 ( aGameSpec->numberOfPlayers )++; 146 sprintf( raceName, "race_%d", 147 aGameSpec->numberOfPlayers ); 148 setName( aNewPlayer, raceName ); 149 sprintf( raceName, "P%d", rand( ) ); 150 aNewPlayer->pswd = strdup( raceName ); 151 addList( &( aGameSpec->players ), aNewPlayer ); 152 aNewPlayer->coreSizes = 153 malloc( 10 * sizeof( double ) ); 154 memset( aNewPlayer->coreSizes, 0, (gdb) print raceName $1 = "P867346957\000\377\204\214\a\b\001\000\000" (gdb) print aNewPlayer $2 = (newplayer *) 0x8086270 (gdb) print *aNewPlayer $3 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: Cannot access memory at address 0xf1ea5747>, addr = 0x80862b8 "race_1", pswd = 0x0, numberOfHomePlanets = 0, coreSizes = 0x0, coreXOffset = 0x0, coreYOffset = 0x0, team = 0, done = 0} (gdb) n 151 addList( &( aGameSpec->players ), aNewPlayer ); (gdb) print aNewPlayer $4 = (newplayer *) 0x8086270 (gdb) print *aNewPlayer $5 = {next = 0x0, cookie = 0, name = 0xf1ea5747 <error: Cannot access memory at address 0xf1ea5747>, addr = 0x80862b8 "race_1", pswd = 0x80862c8 "P867346957", numberOfHomePlanets = 0, coreSizes = 0x0, coreXOffset = 0x0, coreYOffset = 0x0, team = 0, done = 0} I'm wondering if it's the "cannot access memory at ..." errors. to recreate: git clone gi...@gi...:Talden/galaxyng.git cd galaxyng # you may have libgd issues, so uncomment the ADDTL_* lines from Source/Makefile and # remove influence.c from GNG_SRCS to completely remove the influence map and libgd stuff make make install cd ~/Games ./galaxyng -template blah 4 ./galaxyng -create blah.glx - Steve Webb On Sun, Sep 16, 2018 at 5:34 AM Aaron Scott-Boddendijk <ta...@gm...> wrote: > I've made a quick conversion and then split into what are hopefully > logical pieces (as some might prove to be abandonware in the long-run). > > Todo > 1. Sign up and transfer the repos to a GalaxyNG account that a maintainer > can hold > 2. Add Readme's to each repo with at least License and Source information > - ideally adding a blurb about the content purpose and maintenance > intentions (I expect some are abandonware) > 3. Find out which commit people are actually running and tag it as a known > stable release. > 4. Add a getting started with building (maybe with some notes on building > and running in a docker container - likely easier for Windows participants > to deal with dependencies) > > ** Main 'game-engine' codebase > - Needs known-stable tagging (existing tags weren't correctly created in > CVS so cvs2git did a terrible job here) > - Needs clean-up of a couple of branches > https://github.com/Talden/galaxyng > > ** Game Docs. Maybe a markdown version that doesn't make assumptions about > deployment technology could make it's way back into the core repo (and this > become unmaintained) > https://github.com/Talden/galaxyng-docs > > ** A MapEditor of unknown utility > - An executable is checked in... that seems... bad. But does it even run > on current systems? > - I doubt the delphi-code is buildable by anyone. I wonder if it's simple > enough to port (presuming it's still useful in some form) > https://github.com/Talden/galaxyng-map-editor > > ** 'Server' - is this to help with game registration? I haven't looked at > what the code is, other than it being separate from the game-engine > https://github.com/Talden/galaxyng-server > > ** The old homepage. > - Perhaps this could be turned into a clean page we could get github to > host with links to the repos > https://github.com/Talden/galaxyng-homepage > > ** Very old Hall of Fame data. I don't know if anyone wants this, or > whether we'd expect to maintain it. > https://github.com/Talden/galaxyng-hof-data > > > On Sun, Sep 16, 2018 at 5:44 PM Steve Webb <bi...@gm...> wrote: > >> You guys can add me as a maintainer. My gitlab account is @bigwebb. >> >> - Steve >> >> On Sat, Sep 15, 2018, 9:31 PM Aaron Scott-Boddendijk <ta...@gm...> >> wrote: >> >>> I was going to do the same but stitch the NG_Stable onto NG as a branch. >>> >>> I was also going to pull out Doc, web, HOF and MapEditor as separate >>> repos (history preserving) to clean up core code-base. >>> >>> Just takes a little filter-branch manipulation after the cvs2git >>> conversion. >>> >>> If there's any interest in that I could do that and transfer ownership >>> to someone interested as a maintainer. >>> >>> On Sun, Sep 16, 2018 at 2:33 AM Chris Shaffer <chr...@gm...> >>> wrote: >>> >>>> FYI >>>> >>>> ---------- Forwarded message --------- >>>> From: <tri...@us...> >>>> Date: Fri, Sep 14, 2018 at 12:58 AM >>>> Subject: GalaxyNG CVS to Git conversion >>>> To: <chr...@us...> >>>> CC: <tri...@us...> >>>> >>>> >>>> Hi, >>>> >>>> Just as an information, I converted the CVS repository of GalaxyNG to >>>> Git and put it at https://gitlab.com/osgames/galaxyng. >>>> >>>> If you want to own it, it would be okay, I could transfer ownership and >>>> fork it. >>>> >>>> Regards, >>>> Trilarion >>>> ------------------------------ >>>> >>>> This message was sent to you via the SourceForge web mail form. >>>> You may reply to this message directly, or at >>>> https://sourceforge.net/u/trilarion/profile/send_message >>>> _______________________________________________ >>>> GalaxyNG-Developers mailing list >>>> Gal...@li... >>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>> >>> _______________________________________________ >>> GalaxyNG-Developers mailing list >>> Gal...@li... >>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>> >> _______________________________________________ >> GalaxyNG-Developers mailing list >> Gal...@li... >> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >> > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: Aaron Scott-B. <ta...@gm...> - 2018-09-16 11:34:25
|
I've made a quick conversion and then split into what are hopefully logical pieces (as some might prove to be abandonware in the long-run). Todo 1. Sign up and transfer the repos to a GalaxyNG account that a maintainer can hold 2. Add Readme's to each repo with at least License and Source information - ideally adding a blurb about the content purpose and maintenance intentions (I expect some are abandonware) 3. Find out which commit people are actually running and tag it as a known stable release. 4. Add a getting started with building (maybe with some notes on building and running in a docker container - likely easier for Windows participants to deal with dependencies) ** Main 'game-engine' codebase - Needs known-stable tagging (existing tags weren't correctly created in CVS so cvs2git did a terrible job here) - Needs clean-up of a couple of branches https://github.com/Talden/galaxyng ** Game Docs. Maybe a markdown version that doesn't make assumptions about deployment technology could make it's way back into the core repo (and this become unmaintained) https://github.com/Talden/galaxyng-docs ** A MapEditor of unknown utility - An executable is checked in... that seems... bad. But does it even run on current systems? - I doubt the delphi-code is buildable by anyone. I wonder if it's simple enough to port (presuming it's still useful in some form) https://github.com/Talden/galaxyng-map-editor ** 'Server' - is this to help with game registration? I haven't looked at what the code is, other than it being separate from the game-engine https://github.com/Talden/galaxyng-server ** The old homepage. - Perhaps this could be turned into a clean page we could get github to host with links to the repos https://github.com/Talden/galaxyng-homepage ** Very old Hall of Fame data. I don't know if anyone wants this, or whether we'd expect to maintain it. https://github.com/Talden/galaxyng-hof-data On Sun, Sep 16, 2018 at 5:44 PM Steve Webb <bi...@gm...> wrote: > You guys can add me as a maintainer. My gitlab account is @bigwebb. > > - Steve > > On Sat, Sep 15, 2018, 9:31 PM Aaron Scott-Boddendijk <ta...@gm...> > wrote: > >> I was going to do the same but stitch the NG_Stable onto NG as a branch. >> >> I was also going to pull out Doc, web, HOF and MapEditor as separate >> repos (history preserving) to clean up core code-base. >> >> Just takes a little filter-branch manipulation after the cvs2git >> conversion. >> >> If there's any interest in that I could do that and transfer ownership to >> someone interested as a maintainer. >> >> On Sun, Sep 16, 2018 at 2:33 AM Chris Shaffer <chr...@gm...> >> wrote: >> >>> FYI >>> >>> ---------- Forwarded message --------- >>> From: <tri...@us...> >>> Date: Fri, Sep 14, 2018 at 12:58 AM >>> Subject: GalaxyNG CVS to Git conversion >>> To: <chr...@us...> >>> CC: <tri...@us...> >>> >>> >>> Hi, >>> >>> Just as an information, I converted the CVS repository of GalaxyNG to >>> Git and put it at https://gitlab.com/osgames/galaxyng. >>> >>> If you want to own it, it would be okay, I could transfer ownership and >>> fork it. >>> >>> Regards, >>> Trilarion >>> ------------------------------ >>> >>> This message was sent to you via the SourceForge web mail form. >>> You may reply to this message directly, or at >>> https://sourceforge.net/u/trilarion/profile/send_message >>> _______________________________________________ >>> GalaxyNG-Developers mailing list >>> Gal...@li... >>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>> >> _______________________________________________ >> GalaxyNG-Developers mailing list >> Gal...@li... >> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >> > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: Steve W. <bi...@gm...> - 2018-09-16 05:44:31
|
You guys can add me as a maintainer. My gitlab account is @bigwebb. - Steve On Sat, Sep 15, 2018, 9:31 PM Aaron Scott-Boddendijk <ta...@gm...> wrote: > I was going to do the same but stitch the NG_Stable onto NG as a branch. > > I was also going to pull out Doc, web, HOF and MapEditor as separate repos > (history preserving) to clean up core code-base. > > Just takes a little filter-branch manipulation after the cvs2git > conversion. > > If there's any interest in that I could do that and transfer ownership to > someone interested as a maintainer. > > On Sun, Sep 16, 2018 at 2:33 AM Chris Shaffer <chr...@gm...> > wrote: > >> FYI >> >> ---------- Forwarded message --------- >> From: <tri...@us...> >> Date: Fri, Sep 14, 2018 at 12:58 AM >> Subject: GalaxyNG CVS to Git conversion >> To: <chr...@us...> >> CC: <tri...@us...> >> >> >> Hi, >> >> Just as an information, I converted the CVS repository of GalaxyNG to Git >> and put it at https://gitlab.com/osgames/galaxyng. >> >> If you want to own it, it would be okay, I could transfer ownership and >> fork it. >> >> Regards, >> Trilarion >> ------------------------------ >> >> This message was sent to you via the SourceForge web mail form. >> You may reply to this message directly, or at >> https://sourceforge.net/u/trilarion/profile/send_message >> _______________________________________________ >> GalaxyNG-Developers mailing list >> Gal...@li... >> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >> > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: Aaron Scott-B. <ta...@gm...> - 2018-09-16 03:30:58
|
I was going to do the same but stitch the NG_Stable onto NG as a branch. I was also going to pull out Doc, web, HOF and MapEditor as separate repos (history preserving) to clean up core code-base. Just takes a little filter-branch manipulation after the cvs2git conversion. If there's any interest in that I could do that and transfer ownership to someone interested as a maintainer. On Sun, Sep 16, 2018 at 2:33 AM Chris Shaffer <chr...@gm...> wrote: > FYI > > ---------- Forwarded message --------- > From: <tri...@us...> > Date: Fri, Sep 14, 2018 at 12:58 AM > Subject: GalaxyNG CVS to Git conversion > To: <chr...@us...> > CC: <tri...@us...> > > > Hi, > > Just as an information, I converted the CVS repository of GalaxyNG to Git > and put it at https://gitlab.com/osgames/galaxyng. > > If you want to own it, it would be okay, I could transfer ownership and > fork it. > > Regards, > Trilarion > ------------------------------ > > This message was sent to you via the SourceForge web mail form. > You may reply to this message directly, or at > https://sourceforge.net/u/trilarion/profile/send_message > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: John W. <jwo...@ac...> - 2018-09-14 20:11:33
|
<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> </head> <body text="#000000" bgcolor="#FFFFFF"> <div class="moz-cite-prefix">That sounds fun. It has been a few years since I have played it. I am going to studiously not calculate how many years ago I ran a Galaxy NG server.<br> <br> that interested<br> John<br> <br> On 9/5/2018 7:17 PM, Chris Shaffer wrote:<br> </div> <blockquote type="cite" cite="mid:CAL...@ma..."> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <div dir="ltr">To the best of my knowledge, Sourceforge is current. <div><br> </div> <div>Note that all responses to this list are held for moderation, because we had spammers. I'll try to approve them as soon as I can, but there may be delays.</div> </div> <br> <div class="gmail_quote"> <div dir="ltr">On Wed, Sep 5, 2018 at 4:16 PM Steve Webb <<a href="mailto:bi...@gm..." moz-do-not-send="true">bi...@gm...</a>> wrote:<br> </div> <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> <div dir="ltr">Just got the bug the other day to resurrect my GalaxyNG server (the old badcheese.com-based one). <div><br> </div> <div>Is there a more modern build of GalaxyNG on github somewhere or is the sourceforge one the latest version?</div> <div><br> </div> <div>- Steve Webb</div> </div> ------------------------------------------------------------------------------<br> Check out the vibrant tech community on one of the world's most<br> engaging tech sites, Slashdot.org! <a href="http://sdm.link/slashdot" rel="noreferrer" target="_blank" moz-do-not-send="true">http://sdm.link/slashdot</a>_______________________________________________<br> GalaxyNG-Developers mailing list<br> <a href="mailto:Gal...@li..." target="_blank" moz-do-not-send="true">Gal...@li...</a><br> <a href="https://lists.sourceforge.net/lists/listinfo/galaxyng-developers" rel="noreferrer" target="_blank" moz-do-not-send="true">https://lists.sourceforge.net/lists/listinfo/galaxyng-developers</a><br> </blockquote> </div> <br> <fieldset class="mimeAttachmentHeader"></fieldset> <br> <pre wrap="">------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! <a class="moz-txt-link-freetext" href="http://sdm.link/slashdot">http://sdm.link/slashdot</a></pre> <br> <fieldset class="mimeAttachmentHeader"></fieldset> <br> <pre wrap="">_______________________________________________ GalaxyNG-Developers mailing list <a class="moz-txt-link-abbreviated" href="mailto:Gal...@li...">Gal...@li...</a> <a class="moz-txt-link-freetext" href="https://lists.sourceforge.net/lists/listinfo/galaxyng-developers">https://lists.sourceforge.net/lists/listinfo/galaxyng-developers</a> </pre> </blockquote> <p><br> </p> </body> </html> |
From: Chris S. <chr...@gm...> - 2018-09-14 13:33:34
|
FYI ---------- Forwarded message --------- From: <tri...@us...> Date: Fri, Sep 14, 2018 at 12:58 AM Subject: GalaxyNG CVS to Git conversion To: <chr...@us...> CC: <tri...@us...> Hi, Just as an information, I converted the CVS repository of GalaxyNG to Git and put it at https://gitlab.com/osgames/galaxyng. If you want to own it, it would be okay, I could transfer ownership and fork it. Regards, Trilarion ------------------------------ This message was sent to you via the SourceForge web mail form. You may reply to this message directly, or at https://sourceforge.net/u/trilarion/profile/send_message |
From: Chris S. <chr...@gm...> - 2018-09-05 23:17:47
|
To the best of my knowledge, Sourceforge is current. Note that all responses to this list are held for moderation, because we had spammers. I'll try to approve them as soon as I can, but there may be delays. On Wed, Sep 5, 2018 at 4:16 PM Steve Webb <bi...@gm...> wrote: > Just got the bug the other day to resurrect my GalaxyNG server (the old > badcheese.com-based one). > > Is there a more modern build of GalaxyNG on github somewhere or is the > sourceforge one the latest version? > > - Steve Webb > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: Steve W. <bi...@gm...> - 2018-09-04 19:54:10
|
Just got the bug the other day to resurrect my GalaxyNG server (the old badcheese.com-based one). Is there a more modern build of GalaxyNG on github somewhere or is the sourceforge one the latest version? - Steve Webb |
From: Chris S. <chr...@gm...> - 2017-11-02 00:59:07
|
I unsubscribed the spammer and set the list to full moderation - all messages must be approved. Chris |
From: Martijn v. d. K. <mcv...@pi...> - 2017-04-28 11:07:31
|
Hi, I’m no javascript guru either 😊 Did some work with php/html and js but I would not call myself an expert. The main reason to use PHP for the (web)server side is the ease to start and run a server. It is very cheap to use a hosted website, and at most of them PHP is allowed to run. Deployment is much easier that way. A lot of people can run such server while the current c solution is much harder to setup. Long ago I wrote MKGal, and I still have the sources somewhere. Biggest issue to write a viewer was the missing id’s/keys for planets, nations etc. A lot of parsing was needed to find out renamed planets and nations. I like the fact that anyone can write a viewer for the game. It is something I would like to keep. Just make sure less time is needed for parsing the reports. A xml or json report should be default. And maybe on request a human readable report. A webservice for reuesting information and sending order would be nice. There are fast strategy games already, no need to add another one, Galaxy is unique in it’s length, games could take months. (not a goal in itself, running a new turn after all orders are received would be nice) But the question remains if it would be achievable to find new players for such game. It take effort to learn te rules. Martijn Van: Steve Webb [mailto:bi...@gm...] Verzonden: vrijdag 28 april 2017 00:18 Aan: Discussion of GalaxyNG source code and documentation <gal...@li...>; Martijn van der Kooij <mcv...@pi...> Onderwerp: Re: [GalaxyNG-Developers] Any new developments I thought about that a while ago. I figured that it'd be fun to try to convert to the web, but you'd have to be pretty good with javascript (which I am not) to make a decently-working GUI for the game in my opinion. The rest of it would be pretty easy - submitting turns, calculating new state, updating state, ... I think that an easier thing would be to create a game that you could play in a couple of hours - you get a map with your friends, you all agree on a starting time, everyone gets their initial planet and starts building things and exploring/attacking things. There are a lot of these kind of games out there over the last 10-15 years that have similar aspects to GalaxyNG already. GalaxyNG was unique because it was email-only and people built their own GUIs for the game. A friend of mine and I brainstormed this a long time ago and thought of a 'scrolling' universe, so anyone could join and you'd be located with people close to your 'age' and more powerful players would be further and further away as time went on. That way, you don't have to coordinate with others just to start a game. Just some thoughts. I'm ok with php, so I could help with the php part, but as far as javascript goes, I have no skills. :) Would be awesome if you could make a 3D one using WebGL. All of the technology exists to get it done. - Steve Webb On Thu, Apr 27, 2017 at 7:54 AM Chris Shaffer <chr...@gm... <mailto:chr...@gm...> > wrote: It's hard to imagine old style GalaxyNG competing against all the iPad and Steam games out there now. It would have to be a web interface of some sort, perhaps like Yucata. On Thu, Apr 27, 2017 at 6:19 AM jac...@gm... <mailto:jac...@gm...> <jac...@gm... <mailto:jac...@gm...> > wrote: yes. am interested Sent from my Huawei Mobile -------- Original Message -------- Subject: [GalaxyNG-Developers] Any new developments From: Martijn van der Kooij To: gal...@li... <mailto:gal...@li...> CC: It has been a looooong time ago this list was used, I’m wondering if there any people here still interested in games like Galaxy. I’m even tempted to create a PHP server for it with a rest API for clients (and leave the PBEM part behind) Kind regards, Martijn van der Kooij www.pictoselector.eu <http://www.pictoselector.eu> ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot_______________________________________________ GalaxyNG-Developers mailing list Gal...@li... <mailto:Gal...@li...> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot_______________________________________________ GalaxyNG-Developers mailing list Gal...@li... <mailto:Gal...@li...> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers |
From: Steve W. <bi...@gm...> - 2017-04-27 22:17:48
|
I thought about that a while ago. I figured that it'd be fun to try to convert to the web, but you'd have to be pretty good with javascript (which I am not) to make a decently-working GUI for the game in my opinion. The rest of it would be pretty easy - submitting turns, calculating new state, updating state, ... I think that an easier thing would be to create a game that you could play in a couple of hours - you get a map with your friends, you all agree on a starting time, everyone gets their initial planet and starts building things and exploring/attacking things. There are a lot of these kind of games out there over the last 10-15 years that have similar aspects to GalaxyNG already. GalaxyNG was unique because it was email-only and people built their own GUIs for the game. A friend of mine and I brainstormed this a long time ago and thought of a 'scrolling' universe, so anyone could join and you'd be located with people close to your 'age' and more powerful players would be further and further away as time went on. That way, you don't have to coordinate with others just to start a game. Just some thoughts. I'm ok with php, so I could help with the php part, but as far as javascript goes, I have no skills. :) Would be awesome if you could make a 3D one using WebGL. All of the technology exists to get it done. - Steve Webb On Thu, Apr 27, 2017 at 7:54 AM Chris Shaffer <chr...@gm...> wrote: > It's hard to imagine old style GalaxyNG competing against all the iPad and > Steam games out there now. It would have to be a web interface of some > sort, perhaps like Yucata. > > On Thu, Apr 27, 2017 at 6:19 AM jac...@gm... < > jac...@gm...> wrote: > >> yes. am interested >> >> Sent from my Huawei Mobile >> >> >> -------- Original Message -------- >> Subject: [GalaxyNG-Developers] Any new developments >> From: Martijn van der Kooij >> To: gal...@li... >> CC: >> >> >> It has been a looooong time ago this list was used, I’m wondering if >> there any people here still interested in games like Galaxy. I’m even >> tempted to create a PHP server for it with a rest API for clients (and >> leave the PBEM part behind) >> >> >> >> Kind regards, >> >> Martijn van der Kooij >> >> www.pictoselector.eu >> >> >> ------------------------------------------------------------------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> _______________________________________________ >> GalaxyNG-Developers mailing list >> Gal...@li... >> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >> > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: Chris S. <chr...@gm...> - 2017-04-27 13:54:35
|
It's hard to imagine old style GalaxyNG competing against all the iPad and Steam games out there now. It would have to be a web interface of some sort, perhaps like Yucata. On Thu, Apr 27, 2017 at 6:19 AM jac...@gm... < jac...@gm...> wrote: > yes. am interested > > Sent from my Huawei Mobile > > > -------- Original Message -------- > Subject: [GalaxyNG-Developers] Any new developments > From: Martijn van der Kooij > To: gal...@li... > CC: > > > It has been a looooong time ago this list was used, I’m wondering if there > any people here still interested in games like Galaxy. I’m even tempted to > create a PHP server for it with a rest API for clients (and leave the PBEM > part behind) > > > > Kind regards, > > Martijn van der Kooij > > www.pictoselector.eu > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: <jac...@gm...> - 2017-04-27 13:19:42
|
yes. am interested<br><br>Sent from my Huawei Mobile<div class="quote" style="line-height: 1.5"><br><br>-------- Original Message --------<br>Subject: [GalaxyNG-Developers] Any new developments<br>From: Martijn van der Kooij <mcv...@pi...><br>To: gal...@li...<br>CC: <br><br><br type="attribution"><blockquote class="quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40"><head><META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=us-ascii"><meta name=Generator content="Microsoft Word 15 (filtered medium)"><style><!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:11.0pt; font-family:"Calibri",sans-serif; mso-fareast-language:EN-US;} a:link, span.MsoHyperlink {mso-style-priority:99; color:#0563C1; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:#954F72; text-decoration:underline;} span.E-mailStijl17 {mso-style-type:personal-compose; font-family:"Calibri",sans-serif; color:windowtext;} .MsoChpDefault {mso-style-type:export-only; font-family:"Calibri",sans-serif; mso-fareast-language:EN-US;} @page WordSection1 {size:612.0pt 792.0pt; margin:70.85pt 70.85pt 70.85pt 70.85pt;} div.WordSection1 {page:WordSection1;} --></style><!--[if gte mso 9]><xml> <o:shapedefaults v:ext="edit" spidmax="1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext="edit"> <o:idmap v:ext="edit" data="1" /> </o:shapelayout></xml><![endif]--></head><body lang=NL link="#0563C1" vlink="#954F72"><div class=WordSection1><p class=MsoNormal><span lang=EN-GB>It has been a looooong time ago this list was used, I’m wondering if there any people here still interested in games like Galaxy. I’m even tempted to create a PHP server for it with a rest API for clients (and leave the PBEM part behind)<o:p></o:p></span></p><p class=MsoNormal><span lang=EN-GB><o:p> </o:p></span></p><p class=MsoNormal><span lang=EN-GB>Kind regards,<o:p></o:p></span></p><p class=MsoNormal><span lang=EN-GB>Martijn van der Kooij<o:p></o:p></span></p><p class=MsoNormal><span lang=EN-GB>www.pictoselector.eu<o:p></o:p></span></p></div></body></html></blockquote></div> |
From: Martijn v. d. K. <mcv...@pi...> - 2017-04-27 08:45:24
|
It has been a looooong time ago this list was used, I'm wondering if there any people here still interested in games like Galaxy. I'm even tempted to create a PHP server for it with a rest API for clients (and leave the PBEM part behind) Kind regards, Martijn van der Kooij www.pictoselector.eu |
From: Steve W. <bi...@gm...> - 2015-09-02 21:34:42
|
Back in 2011 when I started to think seriously about it, I wanted to build a web-based version of the game that took a lot of the hard thinking out of the game and made it a faster game that a few people could start and complete in a few hours. There are many, many games like that now available on phones and tablets all over the place now though, so I was thinking that taking it back to a long-turn strategy game wouldn't be that bad. Just throwing out ideas here and there over the years, I've had positive responses from previous GalaxyNG players and other friends of mine who are strategy game players with regards to reviving GalaxyNG on some sort of non-email platform. In 2011, the initial concept that I had come up with was: Have a single 'universe' where anyone could join in, play a few hours, and finish a game. Allow for multi-player and keep the basic concepts of GalaxyNG (ship design, planet capture, flat universe, alliances, battles, ...). After some discussion, there was a concern about beginning players getting stepped on by an already more powerful player, so a scrolling universe concept was made - aka, as users join the 'universe' they'd be added "to the right" (or left) of the last player to join (or thereabouts), so they'd be physically near a player of their same abilities and proportionately further away from players that were substantially more or less powerful than they were. The universe would remain 2D and scroll one direction (always the same direction) as players were added to the game. The players would build and battle, but we wanted a way for the players to only last a few hours - so we thought up something else. As a player became more and more powerful, their society would become more 'corrupt' and they'd spend more and more resources fighting the corruption of their world and eventually crumble no matter how much resources they put towards offsetting the corruption. The best title that we had for it was "Ascent into Decadence". :) Highest scores would go to those who managed to gain the most (points, planets, resources, ..) before they crumbled. Times have changed though. When I had my GalaxyNG server going strong and had a pretty active group of players back in early 2000 my friends and I would take several hours of their day planning their next move and strategizing with co-workers about if they should gang up on another player and how to design the best ship for doing things, etc... Alliances were made and broken. I think that some of the fun of the game was the whole (offline) alliance and strategy part, which isn't as easy with a faster game unfortunately. It was just an idea that never really got off the ground, and we planned to make it web-only but like I said, times have changed a lot since then. Perhaps just a non-email, but still long-turn version would still do well today. Perhaps a shorter-turn, mobile version would be more popular. I'm not a game programmer. I'm an ex-programmer, now sysadmin. So I'm not sure that my game ideas would be all that intuitive anyway. :) - Steve On Wed, Sep 2, 2015 at 2:50 PM Chris Shaffer <chr...@gm...> wrote: > I know Ken also had a project that wasn't completed to modernize > GalaxyView. > > On Wed, Sep 2, 2015 at 1:46 PM Frans Slothouber < > fra...@gm...> wrote: > >> I would be interested. About two years ago a started on something like >> that https://github.com/gumpu/GalaxyNGV2. >> Re-implemented a large part of the server in Python. The hard part is >> making the client. Tried some stuff in javascript, but building GUIs in the >> webbrowser is hard. >> >> That said I think Galaxy would be very well suited for playing on a >> tablet! >> >> And running a server would be much easier/cheaper now-a-days too. >> Would easily fit on a Raspberry Pi. >> >> What do you have in mind to modernize it? >> >> Kind regards, >> Frans. >> >> >> >> >> >> On 2 September 2015 at 22:22, Steve Webb <bi...@gm...> wrote: >> >>> FYI: Several years ago I registered http://galng.com and put up a web >>> page but never really got the motivation to get it all going again. Would >>> anyone be interested in working on a modernized version of GalaxyNG? >>> >>> On Wed, Sep 2, 2015 at 1:05 PM Ken Weinert <kwe...@gm...> wrote: >>> >>>> Thank you, very much appreciated. >>>> >>>> On Wed, Sep 2, 2015 at 12:37 PM, Frans Slothouber < >>>> fra...@gm...> wrote: >>>> >>>>> Yup. Thanks very much! >>>>> The Sourceforge situation is very sad. Lets hope github has a better >>>>> fate. >>>>> >>>>> Kind regards, >>>>> Frans. >>>>> >>>>> >>>>> >>>>> On 2 September 2015 at 20:20, Chris Shaffer <chr...@gm...> >>>>> wrote: >>>>> >>>>>> Cool, thanks so much! >>>>>> >>>>>> On Wed, Sep 2, 2015 at 10:53 AM Steve Webb <bi...@gm...> wrote: >>>>>> >>>>>>> I've migrated them (and my galng.tcl viewer) to my github: >>>>>>> >>>>>>> https://github.com/scumola/galng >>>>>>> https://github.com/scumola/galaxyview >>>>>>> https://github.com/scumola/GalaxyNG >>>>>>> >>>>>>> I'll work on moving the other sourceforge pages (docs/wiki/...) over >>>>>>> to Github and try to update the docs as well. >>>>>>> >>>>>>> - Steve Webb (old badcheese.com galaxyng admin) >>>>>>> >>>>>>> On Wed, Sep 2, 2015 at 10:20 AM Steve Webb <bi...@gm...> >>>>>>> wrote: >>>>>>> >>>>>>>> I could move it unless anyone else would like to do it. >>>>>>>> >>>>>>>> On Wed, Sep 2, 2015 at 7:58 AM Chris Shaffer < >>>>>>>> chr...@gm...> wrote: >>>>>>>> >>>>>>>>> I'm years away from doing anything with GalaxyNG... but still >>>>>>>>> concerned a bit. Have you seen this? >>>>>>>>> >>>>>>>>> >>>>>>>>> http://www.howtogeek.com/218764/warning-don%E2%80%99t-download-software-from-sourceforge-if-you-can-help-it/ >>>>>>>>> >>>>>>>>> SourceForge appears to be circling the drain. Is anyone willing to >>>>>>>>> invest the time it would take to move GalaxyNG and GalaxyView to GitHub or >>>>>>>>> some other site? >>>>>>>>> >>>>>>>>> Chris >>>>>>>>> >>>>>>>>> ------------------------------------------------------------------------------ >>>>>>>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>>>>>>> Get real-time metrics from all of your servers, apps and tools >>>>>>>>> in one place. >>>>>>>>> SourceForge users - Click here to start your Free Trial of Datadog >>>>>>>>> now! >>>>>>>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>>>>>>> _______________________________________________ >>>>>>>>> GalaxyNG-Developers mailing list >>>>>>>>> Gal...@li... >>>>>>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>>>>>> >>>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>>>>> Get real-time metrics from all of your servers, apps and tools >>>>>>> in one place. >>>>>>> SourceForge users - Click here to start your Free Trial of Datadog >>>>>>> now! >>>>>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>>>>> _______________________________________________ >>>>>>> GalaxyNG-Developers mailing list >>>>>>> Gal...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>>>> >>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>>>> Get real-time metrics from all of your servers, apps and tools >>>>>> in one place. >>>>>> SourceForge users - Click here to start your Free Trial of Datadog >>>>>> now! >>>>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>>>> _______________________________________________ >>>>>> GalaxyNG-Developers mailing list >>>>>> Gal...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> You can fail at what you don't want so you may as well take a chance at >>>> what you love - Jim Carrey >>>> >>>> >>>> Ken Weinert >>>> about.me/kenweinert >>>> >>>> ------------------------------------------------------------------------------ >>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>> Get real-time metrics from all of your servers, apps and tools >>>> in one place. >>>> SourceForge users - Click here to start your Free Trial of Datadog now! >>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>> _______________________________________________ >>>> GalaxyNG-Developers mailing list >>>> Gal...@li... >>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>> >>> >> >> ------------------------------------------------------------------------------ >> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >> Get real-time metrics from all of your servers, apps and tools >> in one place. >> SourceForge users - Click here to start your Free Trial of Datadog now! >> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >> _______________________________________________ >> GalaxyNG-Developers mailing list >> Gal...@li... >> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >> > |
From: Chris S. <chr...@gm...> - 2015-09-02 20:50:33
|
I know Ken also had a project that wasn't completed to modernize GalaxyView. On Wed, Sep 2, 2015 at 1:46 PM Frans Slothouber <fra...@gm...> wrote: > I would be interested. About two years ago a started on something like > that https://github.com/gumpu/GalaxyNGV2. > Re-implemented a large part of the server in Python. The hard part is > making the client. Tried some stuff in javascript, but building GUIs in the > webbrowser is hard. > > That said I think Galaxy would be very well suited for playing on a > tablet! > > And running a server would be much easier/cheaper now-a-days too. > Would easily fit on a Raspberry Pi. > > What do you have in mind to modernize it? > > Kind regards, > Frans. > > > > > > On 2 September 2015 at 22:22, Steve Webb <bi...@gm...> wrote: > >> FYI: Several years ago I registered http://galng.com and put up a web >> page but never really got the motivation to get it all going again. Would >> anyone be interested in working on a modernized version of GalaxyNG? >> >> On Wed, Sep 2, 2015 at 1:05 PM Ken Weinert <kwe...@gm...> wrote: >> >>> Thank you, very much appreciated. >>> >>> On Wed, Sep 2, 2015 at 12:37 PM, Frans Slothouber < >>> fra...@gm...> wrote: >>> >>>> Yup. Thanks very much! >>>> The Sourceforge situation is very sad. Lets hope github has a better >>>> fate. >>>> >>>> Kind regards, >>>> Frans. >>>> >>>> >>>> >>>> On 2 September 2015 at 20:20, Chris Shaffer <chr...@gm...> >>>> wrote: >>>> >>>>> Cool, thanks so much! >>>>> >>>>> On Wed, Sep 2, 2015 at 10:53 AM Steve Webb <bi...@gm...> wrote: >>>>> >>>>>> I've migrated them (and my galng.tcl viewer) to my github: >>>>>> >>>>>> https://github.com/scumola/galng >>>>>> https://github.com/scumola/galaxyview >>>>>> https://github.com/scumola/GalaxyNG >>>>>> >>>>>> I'll work on moving the other sourceforge pages (docs/wiki/...) over >>>>>> to Github and try to update the docs as well. >>>>>> >>>>>> - Steve Webb (old badcheese.com galaxyng admin) >>>>>> >>>>>> On Wed, Sep 2, 2015 at 10:20 AM Steve Webb <bi...@gm...> wrote: >>>>>> >>>>>>> I could move it unless anyone else would like to do it. >>>>>>> >>>>>>> On Wed, Sep 2, 2015 at 7:58 AM Chris Shaffer < >>>>>>> chr...@gm...> wrote: >>>>>>> >>>>>>>> I'm years away from doing anything with GalaxyNG... but still >>>>>>>> concerned a bit. Have you seen this? >>>>>>>> >>>>>>>> >>>>>>>> http://www.howtogeek.com/218764/warning-don%E2%80%99t-download-software-from-sourceforge-if-you-can-help-it/ >>>>>>>> >>>>>>>> SourceForge appears to be circling the drain. Is anyone willing to >>>>>>>> invest the time it would take to move GalaxyNG and GalaxyView to GitHub or >>>>>>>> some other site? >>>>>>>> >>>>>>>> Chris >>>>>>>> >>>>>>>> ------------------------------------------------------------------------------ >>>>>>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>>>>>> Get real-time metrics from all of your servers, apps and tools >>>>>>>> in one place. >>>>>>>> SourceForge users - Click here to start your Free Trial of Datadog >>>>>>>> now! >>>>>>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>>>>>> _______________________________________________ >>>>>>>> GalaxyNG-Developers mailing list >>>>>>>> Gal...@li... >>>>>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>>>>> >>>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>>>> Get real-time metrics from all of your servers, apps and tools >>>>>> in one place. >>>>>> SourceForge users - Click here to start your Free Trial of Datadog >>>>>> now! >>>>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>>>> _______________________________________________ >>>>>> GalaxyNG-Developers mailing list >>>>>> Gal...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>>> >>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>>> Get real-time metrics from all of your servers, apps and tools >>>>> in one place. >>>>> SourceForge users - Click here to start your Free Trial of Datadog now! >>>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>>> _______________________________________________ >>>>> GalaxyNG-Developers mailing list >>>>> Gal...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>> >>>>> >>>> >>> >>> >>> -- >>> >>> You can fail at what you don't want so you may as well take a chance at >>> what you love - Jim Carrey >>> >>> >>> Ken Weinert >>> about.me/kenweinert >>> >>> ------------------------------------------------------------------------------ >>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>> Get real-time metrics from all of your servers, apps and tools >>> in one place. >>> SourceForge users - Click here to start your Free Trial of Datadog now! >>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>> _______________________________________________ >>> GalaxyNG-Developers mailing list >>> Gal...@li... >>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>> >> > > ------------------------------------------------------------------------------ > Monitor Your Dynamic Infrastructure at Any Scale With Datadog! > Get real-time metrics from all of your servers, apps and tools > in one place. > SourceForge users - Click here to start your Free Trial of Datadog now! > http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: Frans S. <fra...@gm...> - 2015-09-02 20:46:56
|
I would be interested. About two years ago a started on something like that https://github.com/gumpu/GalaxyNGV2. Re-implemented a large part of the server in Python. The hard part is making the client. Tried some stuff in javascript, but building GUIs in the webbrowser is hard. That said I think Galaxy would be very well suited for playing on a tablet! And running a server would be much easier/cheaper now-a-days too. Would easily fit on a Raspberry Pi. What do you have in mind to modernize it? Kind regards, Frans. On 2 September 2015 at 22:22, Steve Webb <bi...@gm...> wrote: > FYI: Several years ago I registered http://galng.com and put up a web > page but never really got the motivation to get it all going again. Would > anyone be interested in working on a modernized version of GalaxyNG? > > On Wed, Sep 2, 2015 at 1:05 PM Ken Weinert <kwe...@gm...> wrote: > >> Thank you, very much appreciated. >> >> On Wed, Sep 2, 2015 at 12:37 PM, Frans Slothouber < >> fra...@gm...> wrote: >> >>> Yup. Thanks very much! >>> The Sourceforge situation is very sad. Lets hope github has a better >>> fate. >>> >>> Kind regards, >>> Frans. >>> >>> >>> >>> On 2 September 2015 at 20:20, Chris Shaffer <chr...@gm...> >>> wrote: >>> >>>> Cool, thanks so much! >>>> >>>> On Wed, Sep 2, 2015 at 10:53 AM Steve Webb <bi...@gm...> wrote: >>>> >>>>> I've migrated them (and my galng.tcl viewer) to my github: >>>>> >>>>> https://github.com/scumola/galng >>>>> https://github.com/scumola/galaxyview >>>>> https://github.com/scumola/GalaxyNG >>>>> >>>>> I'll work on moving the other sourceforge pages (docs/wiki/...) over >>>>> to Github and try to update the docs as well. >>>>> >>>>> - Steve Webb (old badcheese.com galaxyng admin) >>>>> >>>>> On Wed, Sep 2, 2015 at 10:20 AM Steve Webb <bi...@gm...> wrote: >>>>> >>>>>> I could move it unless anyone else would like to do it. >>>>>> >>>>>> On Wed, Sep 2, 2015 at 7:58 AM Chris Shaffer <chr...@gm...> >>>>>> wrote: >>>>>> >>>>>>> I'm years away from doing anything with GalaxyNG... but still >>>>>>> concerned a bit. Have you seen this? >>>>>>> >>>>>>> >>>>>>> http://www.howtogeek.com/218764/warning-don%E2%80%99t-download-software-from-sourceforge-if-you-can-help-it/ >>>>>>> >>>>>>> SourceForge appears to be circling the drain. Is anyone willing to >>>>>>> invest the time it would take to move GalaxyNG and GalaxyView to GitHub or >>>>>>> some other site? >>>>>>> >>>>>>> Chris >>>>>>> >>>>>>> ------------------------------------------------------------------------------ >>>>>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>>>>> Get real-time metrics from all of your servers, apps and tools >>>>>>> in one place. >>>>>>> SourceForge users - Click here to start your Free Trial of Datadog >>>>>>> now! >>>>>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>>>>> _______________________________________________ >>>>>>> GalaxyNG-Developers mailing list >>>>>>> Gal...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>>>> >>>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>>> Get real-time metrics from all of your servers, apps and tools >>>>> in one place. >>>>> SourceForge users - Click here to start your Free Trial of Datadog now! >>>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>>> _______________________________________________ >>>>> GalaxyNG-Developers mailing list >>>>> Gal...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>> >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>> Get real-time metrics from all of your servers, apps and tools >>>> in one place. >>>> SourceForge users - Click here to start your Free Trial of Datadog now! >>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>> _______________________________________________ >>>> GalaxyNG-Developers mailing list >>>> Gal...@li... >>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>> >>>> >>> >> >> >> -- >> >> You can fail at what you don't want so you may as well take a chance at >> what you love - Jim Carrey >> >> >> Ken Weinert >> about.me/kenweinert >> >> ------------------------------------------------------------------------------ >> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >> Get real-time metrics from all of your servers, apps and tools >> in one place. >> SourceForge users - Click here to start your Free Trial of Datadog now! >> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >> _______________________________________________ >> GalaxyNG-Developers mailing list >> Gal...@li... >> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >> > |
From: Steve W. <bi...@gm...> - 2015-09-02 20:23:15
|
FYI: Several years ago I registered http://galng.com and put up a web page but never really got the motivation to get it all going again. Would anyone be interested in working on a modernized version of GalaxyNG? On Wed, Sep 2, 2015 at 1:05 PM Ken Weinert <kwe...@gm...> wrote: > Thank you, very much appreciated. > > On Wed, Sep 2, 2015 at 12:37 PM, Frans Slothouber < > fra...@gm...> wrote: > >> Yup. Thanks very much! >> The Sourceforge situation is very sad. Lets hope github has a better >> fate. >> >> Kind regards, >> Frans. >> >> >> >> On 2 September 2015 at 20:20, Chris Shaffer <chr...@gm...> >> wrote: >> >>> Cool, thanks so much! >>> >>> On Wed, Sep 2, 2015 at 10:53 AM Steve Webb <bi...@gm...> wrote: >>> >>>> I've migrated them (and my galng.tcl viewer) to my github: >>>> >>>> https://github.com/scumola/galng >>>> https://github.com/scumola/galaxyview >>>> https://github.com/scumola/GalaxyNG >>>> >>>> I'll work on moving the other sourceforge pages (docs/wiki/...) over to >>>> Github and try to update the docs as well. >>>> >>>> - Steve Webb (old badcheese.com galaxyng admin) >>>> >>>> On Wed, Sep 2, 2015 at 10:20 AM Steve Webb <bi...@gm...> wrote: >>>> >>>>> I could move it unless anyone else would like to do it. >>>>> >>>>> On Wed, Sep 2, 2015 at 7:58 AM Chris Shaffer <chr...@gm...> >>>>> wrote: >>>>> >>>>>> I'm years away from doing anything with GalaxyNG... but still >>>>>> concerned a bit. Have you seen this? >>>>>> >>>>>> >>>>>> http://www.howtogeek.com/218764/warning-don%E2%80%99t-download-software-from-sourceforge-if-you-can-help-it/ >>>>>> >>>>>> SourceForge appears to be circling the drain. Is anyone willing to >>>>>> invest the time it would take to move GalaxyNG and GalaxyView to GitHub or >>>>>> some other site? >>>>>> >>>>>> Chris >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>>>> Get real-time metrics from all of your servers, apps and tools >>>>>> in one place. >>>>>> SourceForge users - Click here to start your Free Trial of Datadog >>>>>> now! >>>>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>>>> _______________________________________________ >>>>>> GalaxyNG-Developers mailing list >>>>>> Gal...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>>> >>>>> >>>> ------------------------------------------------------------------------------ >>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>> Get real-time metrics from all of your servers, apps and tools >>>> in one place. >>>> SourceForge users - Click here to start your Free Trial of Datadog now! >>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>> _______________________________________________ >>>> GalaxyNG-Developers mailing list >>>> Gal...@li... >>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>> >>> >>> >>> ------------------------------------------------------------------------------ >>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>> Get real-time metrics from all of your servers, apps and tools >>> in one place. >>> SourceForge users - Click here to start your Free Trial of Datadog now! >>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>> _______________________________________________ >>> GalaxyNG-Developers mailing list >>> Gal...@li... >>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>> >>> >> > > > -- > > You can fail at what you don't want so you may as well take a chance at > what you love - Jim Carrey > > > Ken Weinert > about.me/kenweinert > > ------------------------------------------------------------------------------ > Monitor Your Dynamic Infrastructure at Any Scale With Datadog! > Get real-time metrics from all of your servers, apps and tools > in one place. > SourceForge users - Click here to start your Free Trial of Datadog now! > http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > |
From: Ken W. <kwe...@gm...> - 2015-09-02 19:05:33
|
Thank you, very much appreciated. On Wed, Sep 2, 2015 at 12:37 PM, Frans Slothouber < fra...@gm...> wrote: > Yup. Thanks very much! > The Sourceforge situation is very sad. Lets hope github has a better fate. > > Kind regards, > Frans. > > > > On 2 September 2015 at 20:20, Chris Shaffer <chr...@gm...> > wrote: > >> Cool, thanks so much! >> >> On Wed, Sep 2, 2015 at 10:53 AM Steve Webb <bi...@gm...> wrote: >> >>> I've migrated them (and my galng.tcl viewer) to my github: >>> >>> https://github.com/scumola/galng >>> https://github.com/scumola/galaxyview >>> https://github.com/scumola/GalaxyNG >>> >>> I'll work on moving the other sourceforge pages (docs/wiki/...) over to >>> Github and try to update the docs as well. >>> >>> - Steve Webb (old badcheese.com galaxyng admin) >>> >>> On Wed, Sep 2, 2015 at 10:20 AM Steve Webb <bi...@gm...> wrote: >>> >>>> I could move it unless anyone else would like to do it. >>>> >>>> On Wed, Sep 2, 2015 at 7:58 AM Chris Shaffer <chr...@gm...> >>>> wrote: >>>> >>>>> I'm years away from doing anything with GalaxyNG... but still >>>>> concerned a bit. Have you seen this? >>>>> >>>>> >>>>> http://www.howtogeek.com/218764/warning-don%E2%80%99t-download-software-from-sourceforge-if-you-can-help-it/ >>>>> >>>>> SourceForge appears to be circling the drain. Is anyone willing to >>>>> invest the time it would take to move GalaxyNG and GalaxyView to GitHub or >>>>> some other site? >>>>> >>>>> Chris >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>>> Get real-time metrics from all of your servers, apps and tools >>>>> in one place. >>>>> SourceForge users - Click here to start your Free Trial of Datadog now! >>>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>>> _______________________________________________ >>>>> GalaxyNG-Developers mailing list >>>>> Gal...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>>> >>>> >>> ------------------------------------------------------------------------------ >>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>> Get real-time metrics from all of your servers, apps and tools >>> in one place. >>> SourceForge users - Click here to start your Free Trial of Datadog now! >>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>> _______________________________________________ >>> GalaxyNG-Developers mailing list >>> Gal...@li... >>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>> >> >> >> ------------------------------------------------------------------------------ >> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >> Get real-time metrics from all of your servers, apps and tools >> in one place. >> SourceForge users - Click here to start your Free Trial of Datadog now! >> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >> _______________________________________________ >> GalaxyNG-Developers mailing list >> Gal...@li... >> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >> >> > -- You can fail at what you don't want so you may as well take a chance at what you love - Jim Carrey Ken Weinert about.me/kenweinert |
From: Frans S. <fra...@gm...> - 2015-09-02 18:37:40
|
Yup. Thanks very much! The Sourceforge situation is very sad. Lets hope github has a better fate. Kind regards, Frans. On 2 September 2015 at 20:20, Chris Shaffer <chr...@gm...> wrote: > Cool, thanks so much! > > On Wed, Sep 2, 2015 at 10:53 AM Steve Webb <bi...@gm...> wrote: > >> I've migrated them (and my galng.tcl viewer) to my github: >> >> https://github.com/scumola/galng >> https://github.com/scumola/galaxyview >> https://github.com/scumola/GalaxyNG >> >> I'll work on moving the other sourceforge pages (docs/wiki/...) over to >> Github and try to update the docs as well. >> >> - Steve Webb (old badcheese.com galaxyng admin) >> >> On Wed, Sep 2, 2015 at 10:20 AM Steve Webb <bi...@gm...> wrote: >> >>> I could move it unless anyone else would like to do it. >>> >>> On Wed, Sep 2, 2015 at 7:58 AM Chris Shaffer <chr...@gm...> >>> wrote: >>> >>>> I'm years away from doing anything with GalaxyNG... but still concerned >>>> a bit. Have you seen this? >>>> >>>> >>>> http://www.howtogeek.com/218764/warning-don%E2%80%99t-download-software-from-sourceforge-if-you-can-help-it/ >>>> >>>> SourceForge appears to be circling the drain. Is anyone willing to >>>> invest the time it would take to move GalaxyNG and GalaxyView to GitHub or >>>> some other site? >>>> >>>> Chris >>>> >>>> ------------------------------------------------------------------------------ >>>> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >>>> Get real-time metrics from all of your servers, apps and tools >>>> in one place. >>>> SourceForge users - Click here to start your Free Trial of Datadog now! >>>> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >>>> _______________________________________________ >>>> GalaxyNG-Developers mailing list >>>> Gal...@li... >>>> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >>>> >>> >> ------------------------------------------------------------------------------ >> Monitor Your Dynamic Infrastructure at Any Scale With Datadog! >> Get real-time metrics from all of your servers, apps and tools >> in one place. >> SourceForge users - Click here to start your Free Trial of Datadog now! >> http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 >> _______________________________________________ >> GalaxyNG-Developers mailing list >> Gal...@li... >> https://lists.sourceforge.net/lists/listinfo/galaxyng-developers >> > > > ------------------------------------------------------------------------------ > Monitor Your Dynamic Infrastructure at Any Scale With Datadog! > Get real-time metrics from all of your servers, apps and tools > in one place. > SourceForge users - Click here to start your Free Trial of Datadog now! > http://pubads.g.doubleclick.net/gampad/clk?id=241902991&iu=/4140 > _______________________________________________ > GalaxyNG-Developers mailing list > Gal...@li... > https://lists.sourceforge.net/lists/listinfo/galaxyng-developers > > |