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Graphical Adventure Game Engine / News: Recent posts

Sound Updates!

Hey Everyone,
I just wanted to let everyone know that I have done a little bit of work on the sound section of the JGage project. I have added some code to allow for looping of sound clips. It still has bugs, but I will eventually get it.
--Tim

Posted by Timothy Mann 2004-11-14

Just an update.

Hey Everyone,
I just wanted to talk a little about what is going on with the GAGE project. All development at this point is being done in Java (except for Python scripts). I haven't had a lot of time to work on the project, but recently I have made a few bug fixes and added some new objects. If anyone has any questions please e-mail me at alltheluck@users.sourceforge.net with the subject GAGE. Thanks for your interest in the project.
--Tim

Posted by Timothy Mann 2004-11-13

Cross Platform Details

In my effort to create a simple video game I have always thought of portability as being key to creating a quality product. Some of the issues I'm dealing with right now in the design stage directly relate to this.
The C programming language using the SDL API was my first choice for the game project. After all C is very fast and most very portable with SDL. The problem with that is that in order to be portable with platforms other than Linux I would have to provide binaries for those lazy Microsoft Windows users. I don't have a Windows machine and don't want to put windows on anything that I own so I needed to find an alternative.
The alternative that I was searching for is Java. Java is an excellent problem solving Object Oriented Programming Language. Because Java apps run on a Virtual Machine there is no need to recompile the application for use with other machines. Java does not come without its draw backs. Because Java runs over a VM it is not as fast, so concequently the system requirements for any application will be raise slightly. The other problem is that with C and SDL there is the possibility of porting the game to certain consoles like Playstation 2 and Dreamcast.
In the end I have decided to focus my efforts in both areas. I will be designing the engine in such a way that it is practical to be developed in either the C or Java programming languages. Most of my development efforts at this point will be towards getting the Java based engine to be somewhat functional.
If anyone would like to get involved in either the Java or C and SDL project e-mail me at: alltheluck@users.sourceforge.net

Posted by Timothy Mann 2004-05-14

Mouse is working!

This last week has been busy but I managed to get the mouse working the way I wanted it to. Other than that not much has happend.

Posted by Timothy Mann 2004-04-07

First Release!

Right now I am releasing the very first release fo the Gage engine in the form of a game that I am creating called plunder. Right now the engine is not ready for anything accept more developement, but it is coming along very quickly.

Posted by Timothy Mann 2004-02-24