[gaea-help] [ gaeaodb-Bugs-1902264 ] Dig into a Vector
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jsgoupil
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From: SourceForge.net <no...@so...> - 2008-02-26 15:59:06
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Bugs item #1902264, was opened at 2008-02-26 10:59 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=1023467&aid=1902264&group_id=212875 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: UI Group: v0.8 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Jean-Sstien Goupil (jsgoupil) Assigned to: Marie Duhaime-Major (mdmajor) Summary: Dig into a Vector Initial Comment: When we dig into a vector, this one can have any kind of classes inside. This means if I have 2 different classes, I will have different fields. Displayed columns are based on the first vector element. We should display all fields and when an object doesn't support the field, we could put a special option or gray the cell. ##### ORIGINAL ##### Monter un Vector d'objet Lorsque l'on monte un vecteur d'objet, celui-ci peut avoir n'importe quel sorte de classes à l'intérieur. Cela signifie que si j'ai deux classes différentes, je vais avoir des champs différents. Les colonnes affichées sont en fonction du premier élément du vecteur. On devrait tout afficher les champs et quand un objet ne supporte pas ce champ, on peut mettre une option spéciale ou griser la case? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=1023467&aid=1902264&group_id=212875 |