Re: [Fxruby-users] FXCheckButton as FXTableItem or other cell content within a FXTable ??
Status: Inactive
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From: Sander J. <sx...@cf...> - 2003-06-13 19:42:13
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If you're table can have a unlimited size, putting objects in the table i= s=20 quit expensive. A better solution would be to make two icons: one checke= d,=20 one unchecked (or just one if the unchecked one is just empty). and catch= =20 messages from the table and based on if a cell needs to be checked or not= ,=20 set the appropiate icon for that cell. You could do something similar with a FXIconList. (which might even be a=20 better solution for your case) Sander On Friday 13 June 2003 02:35 pm, Frank Polscheit wrote: > Hi, > I am using a FXTable object and want to insert a check button as a new > cell. > How can I do this? Reading the API documentation and examples, I only > found > plain text and icons. Is it possible to put any object derived from > FXObject > into a cell and how are messages like mouse klick handled to react on > actions? > > Thank's in advance for any help, > Frank |