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File Date Author Commit
 Core 2014-06-16 fxgen [r216] Start adding SDL2.
 Datas 2014-03-25 fxgen [r212] .synchro with my source code
 Editor 2014-06-16 fxgen [r216] Start adding SDL2.
 Externals 2014-03-25 fxgen [r212] .synchro with my source code
 Linux32Bin 2008-08-27 fxgen [r124] Fixed MenuCtrl Crash.
 W32Bin 2010-12-03 fxgen [r193]
 COPYING.txt 2009-09-21 fxgen [r144] .New Engine
 Clean.bat 2010-07-02 fxgen [r188]
 FxGen TODO.txt 2014-03-25 fxgen [r213] .some fixes
 INSTALL.txt 2009-09-21 fxgen [r144] .New Engine
 Operators.txt 2008-07-30 fxgen [r120] V0.6a Custum GUI
 README.txt 2014-03-25 fxgen [r212] .synchro with my source code

Read Me

//-----------------------------------------------------------------
//-----------------------------------------------------------------
//
//									 FxGen synthesis texture generation
//
//	Author Johann Nadalutti (jnadalutti@gmail.com)
//----------------------------------------------------------------- 
//-----------------------------------------------------------------


FxGen is a procedural texture generation library and tool to let you implement high resolution textures that fit in kilobytes in your applications.
The principle of FxGen is same as .werkkzeug by  farbrausch (see http://www.theprodukkt.com/theprodukkt).
The texture generator is separated into small operators with each their set of parameters. This operators can be connected togethers by stacking to produce a final result.
The avantage of "operator stacking" in contrast with "traditional" solution by "cables" is simplicity !

When I see Roboblitz game using ProFx2 solution, the interest of procedural is not to prove ! (see www.profxengine.com)

FxGen is completely free, released under the LGPL for libraries and GPL for editor license.
I only ask for your recognition, nothing else.
Try the library and tool, and let me know your impression.


//-----------------------------------------------------------------
//	FxGenLib Description
//----------------------------------------------------------------- 

 	This is the operators engine which managed operators database and compute operators results.
 	For user application, this is the only library useful in order to re-generate texture result from editor file.
	
 	
//-----------------------------------------------------------------
//	GUILib Description
//----------------------------------------------------------------- 
 	
 	This is a Win32 wrapper for moment, for cross-platform an OpenGL and SDL version is scheduled.
 	

//-----------------------------------------------------------------
//	Editor
//----------------------------------------------------------------- 
 
 	Now cross-plaform.