FxGen a procedural texture generation Code
Status: Alpha
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fxgen
File | Date | Author | Commit |
---|---|---|---|
Core | 2014-06-16 | fxgen | [r216] Start adding SDL2. |
Datas | 2014-03-25 | fxgen | [r212] .synchro with my source code |
Editor | 2014-06-16 | fxgen | [r216] Start adding SDL2. |
Externals | 2014-03-25 | fxgen | [r212] .synchro with my source code |
Linux32Bin | 2008-08-27 | fxgen | [r124] Fixed MenuCtrl Crash. |
W32Bin | 2010-12-03 | fxgen | [r193] |
COPYING.txt | 2009-09-21 | fxgen | [r144] .New Engine |
Clean.bat | 2010-07-02 | fxgen | [r188] |
FxGen TODO.txt | 2014-03-25 | fxgen | [r213] .some fixes |
INSTALL.txt | 2009-09-21 | fxgen | [r144] .New Engine |
Operators.txt | 2008-07-30 | fxgen | [r120] V0.6a Custum GUI |
README.txt | 2014-03-25 | fxgen | [r212] .synchro with my source code |
//----------------------------------------------------------------- //----------------------------------------------------------------- // // FxGen synthesis texture generation // // Author Johann Nadalutti (jnadalutti@gmail.com) //----------------------------------------------------------------- //----------------------------------------------------------------- FxGen is a procedural texture generation library and tool to let you implement high resolution textures that fit in kilobytes in your applications. The principle of FxGen is same as .werkkzeug by farbrausch (see http://www.theprodukkt.com/theprodukkt). The texture generator is separated into small operators with each their set of parameters. This operators can be connected togethers by stacking to produce a final result. The avantage of "operator stacking" in contrast with "traditional" solution by "cables" is simplicity ! When I see Roboblitz game using ProFx2 solution, the interest of procedural is not to prove ! (see www.profxengine.com) FxGen is completely free, released under the LGPL for libraries and GPL for editor license. I only ask for your recognition, nothing else. Try the library and tool, and let me know your impression. //----------------------------------------------------------------- // FxGenLib Description //----------------------------------------------------------------- This is the operators engine which managed operators database and compute operators results. For user application, this is the only library useful in order to re-generate texture result from editor file. //----------------------------------------------------------------- // GUILib Description //----------------------------------------------------------------- This is a Win32 wrapper for moment, for cross-platform an OpenGL and SDL version is scheduled. //----------------------------------------------------------------- // Editor //----------------------------------------------------------------- Now cross-plaform.